View Full Version : "Simplified" Reverse Foot Setup?

03 March 2007, 11:09 PM
So I been listening to the 'Character Rigging Best Practices' lecture given at the 2006 GDC.


So I figured I'd give the "Simplified" Reverse Foot, that was discussed a shot. But I'm not clear on some of the concepts. For instance in Maya I used a multiplyDivide node could be used to counter the foot controls elevation. Then set up the nulls for the pivots, and constrained them to the Ikhandle. I understand how the joy stick control would be setup, I learned that from "Inspired Rigging". But how exactly would you setup the drivers for the constraints?

Does anyone have an opinion on this setup?

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03 March 2007, 11:09 PM
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