but... when i render in the viewport the transparent/reflective shere renders black with some light parts of the hdri map. How can i get my reflections only to pick up the light/white parts of the hdri map or scene and leave the darker parts so i can see the pupil underneath.?
Also if any1 has any tips for getting that nice milky look of the white of the eye that blends in with a face please share - im playing around with ambient occlusion and sss, but no sucess yet
ps - i have the reflection/refraction depth set very high.