View Full Version : Snow piling up!

03 March 2007, 10:18 PM
Hi guys,

Since I've been away for long, I want to contribute something, to spring back in the community :)

So, this is not going to shake your world, but it is damn usefull (it was to me, at least ;) ). It is a system for piling up snow - on whatever geometry. Just beware the 100K poly UDeflectors :D

The effect uses a nice, small, neat flow - check it out :)

And now to something completely different :D I haven't noticed anybody talking about two incredibly usefull, free plugins for max:

Pavel Kuznetsov's trail:
It is a trail generator, works in render post (like scanline glow, fog, etc) and generates quite customizable particle trails. Looks great!

And the footools Force Viewer, visualizes a spacewarp by drawing vectors in the viewport! Now how cool is that!

Keep rockin' dudes, love ya!

03 March 2007, 03:56 AM
I have used both but not nice since the migration to nine...and to be honest I completely forgot about 'um, great head check, thanks Glacierise!

Nice, both updated for max9 that is great.

Edit: had a minute to mess around, that's a pretty cool flow, would like to boost up the particle count, but i'll have to wait till I get back too work, thanks for sharing:)

03 March 2007, 07:07 AM
Have in mind that if you want to make a more detailed effect, you will need to decrease the keep apart radius, as you increase the particle count. I alse forgot to mention that this flow should be passed to a wrapper (blobmesh or pwrapper), to create the snow surface :)

03 March 2007, 09:42 AM
cool system!
Do I understand this right?

The particles stop after they colide or get too slow.
The keepapart does the piling?


03 March 2007, 09:53 AM
Glad you like it :)

It works like this: when the particle falls, it eventually comes within the keep apart radius of a 'pile' particle, or hits the ground. If it hiths the ground, it becomes a 'pile' particle. If it comes within the keep apart radius, the KA applies a force to it, which slows its fall. When its speed falls below a threshold, it also becomes a 'pile' particle. Works great :D

03 March 2007, 11:35 AM
great approach! good to have you back on track :)

havenīt got a clue how it works yet...iīll have to open the file and study :D

canīt find a download link to the Pavel Kuznetsov's trail :(



03 March 2007, 12:01 PM
Hahah, understandable :) Nado govorit po russkij :D

Here you go, dude:

And cheers to Pavel, for the great effect!

03 March 2007, 12:33 PM
the links wantīs me to register a free *.TK domain?!?

i had rissian language in school but only from class 2-8 forgot EVERYTHING :D but i still know: Ja Lubju igraju na fletje > "i like to play the flute" and sajtshik > bunny :D

damn! thatīs hard to write russian without russian letters :D

03 March 2007, 08:00 PM
.TK domain?! What the ***k are you talkin' about, dude :D

Anyways: (the max 6-8 version) (the max 9 version)

This should be kind of foolproof :D Have fun ;)

03 March 2007, 06:27 PM
This should be kind of foolproof :D Have fun ;)

indeed :D i H A T E those free file transfer sites...

06 June 2007, 08:11 PM
Would it be possible to re-post the MAX file.

06 June 2007, 09:10 PM
Of course :) I reorganized my site, so the link is now

Thanks for the attention guys :)

08 August 2007, 05:17 PM
Hi. Thanks for sharing. We have been trying to figure this out all day. I can't open this max file?

08 August 2007, 07:47 PM
Well, it works at my end. You can contact me on ICQ if you need help.

08 August 2007, 08:09 PM
It works fine with max9 here, but it's obviously not a max8 file. :)

08 August 2007, 09:24 PM
i want ur ICQ contact, glacierise :)

08 August 2007, 01:57 AM
I have tried the trail plugin...Its a very effective tool for creating anything from a spark to rainfall.....And it also can be used for a lotta cool effects!


08 August 2007, 05:52 AM
Anselm, my ICQ is on my profile, just like yours :D Hiding in plain sight, I guess.

09 September 2007, 09:49 PM

Nicely done.
Modfying the Velocity Mag. test value is most interesting.
Applying metaballs to the parts is quite interesting as well.



09 September 2007, 12:23 AM
Haven't had a chance to look at this yet, but thanks for posting it. I was just wondering about how to accomplish this today as a matter of fact!

What about piling up leaves, y'know like raking them up into a pile? Can only referenced geometry be piled up?

09 September 2007, 07:00 AM
Thanks a lot guys! On the leaves question - you can, no problem. Of course, the collision volume would be spherical, but I don't think this will be a problem. Ah, and we have box #2 on the horizon, it will do inter-particle collisions with exact volumes ;)

02 February 2008, 01:30 PM
Can you repost the snow max file, would like to look at the effect.
May need it for a project soon.

02 February 2008, 01:44 PM
I have a problem with my website right now, will post when it's resolved.

02 February 2008, 06:50 PM
I've put a mirror for Glacierise's file: (

Don't know what 3ds Max version it is though.. Glacierise?

02 February 2008, 07:16 PM
Thanks man. Authorize me on ICQ ;) On the file, I think it's max9.

03 March 2008, 08:09 AM
Thanks a mill this should save me some time. :thumbsup:

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