View Full Version : Dominance War II: Alexander_T
02 February 2007, 08:04 PM
Hi everybody. Best of luck to all!
03 March 2007, 10:40 PM
So here, finaly got some free time and here is my sketch progress. Still thinking about the details but here is the base. May be it is a little crazy to get here with girl general but I will try :)
03 March 2007, 10:46 PM
Concept of the back side.
03 March 2007, 11:17 PM
And here is the base proportions for this baby.
03 March 2007, 11:18 PM
Cool, head not too big??
03 March 2007, 11:26 PM
Too much disproportion, but beautifully, continue to work, you from Ukraine????
03 March 2007, 08:04 AM
Haven't sleep much and here is some update on hands. may be there will be some more detailing, probubly some engraving on shields.
03 March 2007, 09:00 PM
After some discussion's with my concept artist Vladimir, we decided to hide her eyes and some parts of her face to make her character more determined. Next step is finishing some other parts like her back and weapons, and give more facture on the mesh.
03 March 2007, 09:02 PM
Ups, just thought you would like to see the wireframe so here we go:
03 March 2007, 06:02 AM
Last days guys! Everybodys so hard working even forgot about their threads :)
Ok here we go with the detailing of Leona
03 March 2007, 07:12 PM
03 March 2007, 06:15 AM
Ok here is olmost finished high poly model. Already started the texturing process so see you soon.
03 March 2007, 06:22 AM
ouch on the feet.
but yes, nice detailing. Nice hands.
03 March 2007, 11:20 PM
1 more week :bounce: Ok here is an updates. Critics are very welcome here!
03 March 2007, 11:21 PM
03 March 2007, 10:34 AM
verrrry nice and clean hi polly character, i've always wandered about how you could make such a clean and defined mesh, any tips? :)
as for crits:
i really don't like the color scheme you're using. its patriotic and all [cgsociety like], but it has no focus and the eye jumps around with no place to settle. i think that you should drop some colours. for example those golden accents look like noise for my eye. and the fairy tale like green tone doesn't go well with the futuristic white, this texture has very many influences and no clear point in it. one more week to go! now we have time to experiment a bit :)
03 March 2007, 02:30 PM
Ah you have continued on to texturing stage. Very nice modeling skills. And nice hands. Take care of the calf, as currently its seems to be rather cylinderish. When wearing high heels, the calf muscles tend to tigten up and bunch up nicely, giving the legs a very lovely curve, which your character's leg currently lags off. But still nice hands.
03 March 2007, 08:38 PM
Thanks for replys. Your points verry important for me. Will made corrections!
03 March 2007, 10:22 PM
1 day left, sweet. Weapon update
03 March 2007, 08:54 PM
Ok it's done for me :bounce:. It was realy exciting. So thank you everybody and good luck to all of you comrads.
03 March 2007, 09:05 PM
:thumbsup: Very beautifully, I hope you will be in first ten, my vote for you dude!
04 April 2007, 12:08 AM
I absolutely loved the model but the texture killed it for me sorry :(
04 April 2007, 01:05 AM
I agree the model was grea but the texture needed to be more dirty and used or needed more detail But overall good job!
04 April 2007, 05:21 AM
Thanks guys! Yup, I agree about the texture, it could be much better, but texturing is a whole new field of work for me :) so i'm learning.
04 April 2007, 05:21 AM
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