View Full Version : Lonely Outpost
02-27-2007, 08:43 PM
My latest matte.
Did this one for the gnomon contest. I was pretty happy with how it came out. I made some changes after I got some really good advice, and Im pretty happy with it all in all.
I modelled the outpost in XSI, textured in photoshop, and all the rest was done exclusively in Photoshop:
And here is the initial concept sketch to get values worked out, plus my reference material, and the 3D render:
Any comments / crits are very much appreciated.
02-27-2007, 09:25 PM
Hey Nick great stuff! I would suggest adding some more color into the trees and rock , Mainly in the foreground. It feels very monocromatic now and some color may help the structure sit in bette.
Keep up the good work :D
02-28-2007, 05:33 PM
I find perspective really weird, a little bit slashed to left I agree about the colors if you have that saturated yellow everything else should be as saturated as it is, or desaturate it so you get all together
I would also try some foreground elements to give a stronger depth and scale feeling
I feel a little wrong the color palette , some trees are green and some other look blueish almost in the same depth plane, try to get green closer and blue further away
03-01-2007, 11:38 AM
overall idea is good but i agree with james about the prespective on the left cliff and depth...remember always warmer colours at the front and cooler at the back. it does the trick...
keep it up :)
03-04-2007, 09:11 PM
Thanks for the comments guys, I agree that there is still a lot that could be done to improve this. I am actually gonna leave this one coz i have a big storyboard project I have to do for college so im not gonna get chance to work on it for a while anyway. I did this one for the gnomon contest which has finished now too, but the comments are very much appreciated and ill keep them in mind for my next piece.
03-04-2007, 09:11 PM
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