View Full Version : Gimbal Lock & XSI2 ?
03 March 2002, 12:00 PM
The gimbal lock is caused by X and Z axis being in the same order after rotating the Y axis 90/-90 degrees
Tutotials / Animation
by Stefan Andersson
i tried this (for v1.5) tutorial but i couldn't overcome it
03 March 2002, 02:49 PM
do you tried in IK or FK? normally this is an IK problem...
03 March 2002, 10:04 AM
You may take a look at those links:
This explain how to use quaternions in XSI. The normal rotation system is the Euler system, wich sometimes results in gimbal locks. The quaternions are another system, and rotations is calculated differently. Heavy reading, though.
Nice little site. The explanation is more for 3ds max, but general enough to be applicable to XSI.
Hope this helps
Salutations - Cheers
01 January 2006, 04:00 AM
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