Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : Gimbal Lock & XSI2 ?

03-29-2002, 12:00 PM
The gimbal lock is caused by X and Z axis being in the same order after rotating the Y axis 90/-90 degrees


Tutotials / Animation

Gimbal Lock
by Stefan Andersson

i tried this (for v1.5) tutorial but i couldn't overcome it

any ideas?

03-29-2002, 02:49 PM
do you tried in IK or FK? normally this is an IK problem...

03-30-2002, 10:04 AM

You may take a look at those links:

This explain how to use quaternions in XSI. The normal rotation system is the Euler system, wich sometimes results in gimbal locks. The quaternions are another system, and rotations is calculated differently. Heavy reading, though.

Nice little site. The explanation is more for 3ds max, but general enough to be applicable to XSI.

Hope this helps
Salutations - Cheers
Bernard Lebel

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