View Full Version : Eye setup problem?

02 February 2007, 11:56 AM
Hey everyone, I am having a small problem with my eye setup.

What I did is created my eyes, parented each to a null in the same spot, so both
Eyes are 0,0,0 rotation. secondaly I created a sqaure implicts and 2 spheres as controlers..

Finally, I direction constraint Each eye ball to its correspanding Eye ctrl..
Everything works, but the problem is, that after use by time the Z axis rotates, which
created a problem in the eye region (as the Eye balls are deformers of the eye socket)
What I end up is what the eyes directing the right place, but the Eye lids are all screwd up :(

Anyway I can disable any Rotation of the Z axis, any way to simply block the constraint from moving it, or perhaps a tottally diffrent Approach.

02 February 2007, 09:35 PM
When you add the direction constraint, you can set an up vector as well (in the same panel). That should keep the eyes from rotating in Z over time.

CGTalk Moderation
02 February 2007, 09:35 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.