What I did is created my eyes, parented each to a null in the same spot, so both
Eyes are 0,0,0 rotation. secondaly I created a sqaure implicts and 2 spheres as controlers..
Finally, I direction constraint Each eye ball to its correspanding Eye ctrl..
Everything works, but the problem is, that after use by time the Z axis rotates, which
created a problem in the eye region (as the Eye balls are deformers of the eye socket)
What I end up is what the eyes directing the right place, but the Eye lids are all screwd up :(
Anyway I can disable any Rotation of the Z axis, any way to simply block the constraint from moving it, or perhaps a tottally diffrent Approach.