View Full Version : advanced particle system

02 February 2007, 05:45 AM
Hi, i was wondering how you would go about making a particle system whereby particles follow the surface of an object. Say i have horse, and i want particles to creep up its leg, and then all over the body to the rest of the horse.

I have been trying various methods on a simple object (sphere) to achieve this, but haven't succeeded yet. Can anyone give some input? Thanks in advance


02 February 2007, 05:35 PM
Speed by surface. + a bind operator from toolkit 1. I think it's a bind operator I don't have the toolbox installed on this machine.

02 February 2007, 05:58 PM
lock/bond is the proper operator for such an effect. check for details ;)

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02 February 2007, 05:58 PM
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