View Full Version : Something similar in Maya to 3ds Max Skin Morph ?

02 February 2007, 06:36 PM
Maybe is not the correct name, but i have seen some ppl using Skin Morph for skinning...
And its really great how you can move your vertex freely, without think on weights or whatever...
is there some waysimilar on Maya?
I have seen some object influence and other thinks..but is not i would like to see...

Really thanx for any help...

02 February 2007, 09:20 PM
Maybe you can send a video with you doing that stuff,cause i don't quite understand what you are talking about?

Download some free video record software,record yourself doing these stuff in max and send here.I am sure you will get the right answer.

02 February 2007, 07:33 PM
I finally found a solution...

there is a plug-in for muscle simulation for Maya that make similar what i want....

thanx anyway ;)

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02 February 2007, 07:33 PM
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