I've made a sort of translucent membrane with relatively sharp objects underneath. I would like those objects to deform the membrane as they are moved against it, so that in the final render, with a SSS shader, you see exactly what's happening.
- sculpt deformers with a replacement nurbs object > buggy, doesn't work well with more complex models.
- wrap deformers > in a simple test with a plane and a sphere, I can't make the deformation of the plane match the shape of the sphere, even if I play with the distance/weight parameters.
- smooth skin with influence objects. How am I supposed to paint the weights if the influence object has to move everywhere underneath the influenced geometry?
..And blendshapes are not an option since I have to do at least 30 seconds of animation with this membrane thing, so that would mean hundreds of blendshapes.
I can reformulate what I'm after, if it's not clear.
I'm looking forward to any bit of knowledge you might have on this subject..