View Full Version : Dominance War II: Red Republik

02-14-2007, 08:03 PM
the ancient titans reached the pinacle of art and technology, then went dormant. They were awakened by the war that was tearing the galaxy apart, and sent their own warriors to restore peace. they don't use guns or bombs, relying instead on melee weapons and their incredible strengh and intelligence. they wear high tech armor of beautiful craftmanship, and carry shields that protect them from ballistic weapons.

02-15-2007, 07:03 PM
Nice, should make for some good material contrast between the skin, armor, cloth and glowies... The shin guards are very cool. Can't wait to see the weapons\shield... Will we get to see his face?

02-15-2007, 09:35 PM
yes you will. here is a mudbox screenshot. it still has tons of work to make it look right. i want it to have a sculpural feel.

02-16-2007, 10:05 PM
here is the helmet sketch. i'm not sure if he will be wearing the helmet or holding it. comments welcome

02-18-2007, 05:12 PM
here is the helmet wip

02-18-2007, 06:12 PM
hmm, looking great so far, my initial ideas are going in a similar direction but I'm a fair bit behind on nailing my design. I'll be really interested to see where you take this.

Rod Seffen
02-18-2007, 06:51 PM
Again, this is a nice design in different circumstances, but this is not a contest where understatement wins votes.
The first and foremost criteria is sheer popularity.
You have to be big, bold and badass in this contest, and think outside the box.

02-18-2007, 10:54 PM
i am starting to agree with you, oDDity. I want to keep this basic idea but take it to the next level. unfortunatly, subtlety is my strength, not over the top designs. any suggestions on where i could take it? btw i am a big fan of your art style.


02-19-2007, 04:23 AM
I updated the concept, but i still need to flesh out the weapon and shield.

02-19-2007, 06:14 AM
Hey man this is coming along nicely, keep it up

Rod Seffen
02-19-2007, 10:37 AM
i am starting to agree with you, oDDity. I want to keep this basic idea but take it to the next level. unfortunatly, subtlety is my strength, not over the top designs. any suggestions on where i could take it? btw i am a big fan of your art style.


The sort of outrageous leetness of design required here isn't my strong point, but all you have to do is look at previous winners to see what the judges want, and the other entries which make you think 'this guy really has a good chance of winning' to see what qualities make up a potential winner.

02-19-2007, 02:41 PM
i like your design, and i like it because it is does not have that typical "look" of the others. i wouldn't try to conform yours to be like the others. looking forward to see how this one develops.

02-20-2007, 06:33 PM
trying to push the idea further without losing the initial thoughts behind it.

02-21-2007, 02:03 AM
this is a normal map test of the treatment i want give the sheild and the armor. this is not the final shield by any means.

02-21-2007, 04:31 AM
Hey I like where this is going, nice work so far

02-21-2007, 02:54 PM
Great designs man. The shield is looking astonishing too.

02-21-2007, 03:01 PM
looking great in my opinion, out of interest are you using crazybump for the shield normal map?

02-21-2007, 03:38 PM
thanks for the comments.

Matt, i am not using crazy bump for the shield yet. i will use it for smaller details, but so far it is just mudbox.

03-01-2007, 03:26 PM
here is my model progress. still a long way to go. i hope to have the high poly model done by wednessday

03-08-2007, 08:06 PM
my friend did a paintover of my render. i am going to try and replicated the proportions and power of his sketch

03-08-2007, 09:52 PM
I like the new proportions, but tone down the neck a little, or start he trapezious bulging at half or so of the neck.

03-12-2007, 02:16 PM
trying to finish up the high poly. i will continue tweaking the proportions once the low poly is finished. i am also going to try to redesign the head if i have time. one week!?!?!?

03-13-2007, 08:36 PM
here is a WIP HP head

03-13-2007, 10:30 PM
very nice head modeling. i think the torso proportions right now looks more like a body builder . i would suggest something more like a traditional greek warrior

03-14-2007, 03:27 AM

You don't have to fully pump up muscles everywhere, since unlike a bodybuilder, not many people fully utilize their muscles entirely. Like how a swimmer has a V torso and broad shoulder, while a runner has big thighs. Give him a stout enough legs and focus everything on the upper torso, like a boxer's since that's the mass most important in dishing out punches.

03-14-2007, 03:49 AM
some of the viens on the arms look random too. Make sure to referance that stuff, most people will know intrinsically that it's 'off' even if they can't describe why.

That face is damn cool though.

03-14-2007, 07:36 PM
I like the treatment on the face. He looks like an ancient Greco-Roman statue. Nice touch.

03-15-2007, 03:23 PM
it's good to get some feedback. i agree about the comments on the body. i should have focused more on that before making the additional pieces. the body will get the same treatment as the face, so that may disguise some of the muscle definition. next year, i spend more time in the concept phase!

03-15-2007, 04:27 PM
here is a render of the pretty-much-finished high poly. all the details i didnt get to model in, i will add with crazy bump. also, i will tweak the proportions in the low poly model.

03-16-2007, 02:22 AM
Looking great! The arms look a tad short, but I am enjoying seeing this develop.

03-16-2007, 06:57 AM
:scream:" This is Sparta!!!"

Very nice model! But may I ask why did you rendered the cloak in such manner as opposed to hanging it down?

03-18-2007, 03:13 AM
here is the WIP low poly and texture. i agree that the proportions are a little off, so i will tweak them tomorrow. the reason i made the cape the way i did was for the final pose.

03-18-2007, 04:37 AM
This is a really really cool entry man. The face looks spectacular and the armor is coming out extremly well. I can't wait to see this one finished!

03-18-2007, 12:51 PM
I'm a huge fan of that head, and the upper armor is nice... but the pounches on the belt really are just.. .bleh.

Still, I think you're really pulling this one off, it just needs more polish. Looking forward to seeing how it turns out ;)

03-18-2007, 06:48 PM
Cool model man...godd luck!

03-19-2007, 03:48 AM
Freakin' Bad!

03-21-2007, 02:06 AM
thanks for the feedback. i'm sorry about the bleh pouches, coldkodiak. i'll chalk that up to poor pre-planning. i'm still texturing and trying to redesign the weapon and shield.

03-21-2007, 02:08 AM
the diffuse is about 75% done. i have a temp spec on their, but i will need to redo that once the diffuse is finished. i put him on a cylinder to remind myslef to make a base. i will try to post the weapon and shield sketches later.

03-21-2007, 01:35 PM
that looks awesome!

03-21-2007, 05:11 PM
really nice work on the normals... have a slight issue with the boot glows.. are they powered? do they need fusion to run just his lower legs? I just don't see the funcitonality of those. Would be nice if the leather was detriated seing as how the helmet is.

03-21-2007, 05:28 PM
Someone liked 300 :D

He is turning out awesome, good job.

03-22-2007, 03:38 AM
good point about the leather, onelung. i spent too much time on the armor and neglected the other parts of the texture. i need to get to work on the shield. anyone have any ideas abuot the base?!?!

03-22-2007, 01:59 PM
is a very good model and great simple concept. I like so much.

03-23-2007, 02:20 PM
thanks for the comments. it keeps me going knowing that at least some people are watching my thread. here are my weapon and shield concepts

03-23-2007, 04:12 PM
Hey I really like the way this guy is coming out. Especially the way the metal of the armor looks, I'm working on the metal texture for my guy and it's the first lowpoly texturing I've done, any suggestions?

03-23-2007, 10:33 PM
here is where i am on the shield/weapon.

03-24-2007, 02:12 AM
finally got it rigged. i am playing around with poses right now. i have to finish by saturday night due to a family emergency, so i will be working hard up until then.

03-24-2007, 02:13 AM
oh crap i forgot i need to make a base too

03-25-2007, 02:33 PM
ok that's it. i have to go catch a plane. here are my final submissions. thanks for all the feedback. good luck every one!

03-26-2007, 05:59 AM
wawaweeeewaaaaa ! go CGS :).

super cool entry. well done.


03-30-2007, 06:28 PM
this guy is awsome, he looks bad ass, cool stuff

04-04-2007, 03:53 PM
so awesome, one of my favorites.

04-13-2007, 09:21 AM
Amazing! I like it a lot!!:eek:

05-04-2007, 04:35 PM
Seeing all these beautiful DW models makes me really wish I had the skills to compete on a 3d level...really nice work, good luck.

09-18-2007, 06:37 PM
Holy hell that's outstanding.

09-28-2007, 05:08 AM
great work and ultimate details...


09-29-2007, 02:06 AM
A wonderull piece of Art ! :thumbsup:

10-04-2007, 04:59 AM
wow dude, thats amazing. sort of a futuristic spartan, Good job

5 stars from me :)

10-27-2007, 01:38 PM
two thumbs up man, concept to full realization, all amazing!

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