View Full Version : Dominance war II: heavy infantry

02 February 2007, 07:29 PM
Hi guys, here is my character for dominance war contest, he will be a very heavy infantry unit with a warhammer style.

The first images:

some early sketches

the blueprints of the nude character

and the first image of the armor:

I hope you like it. As usual, comments are welcome :-)

02 February 2007, 12:03 AM
looking cool. not particularly shadowy tho :)

02 February 2007, 04:00 AM
he reminds me of kilowog from the green lantern corps with his head shaped like that. neat concept. pretty cool walking tank of a guy.
question though. if he's going to be covered up in all that bulky armor, why the nude profiles? are you planning on modeling the whole body without the armor? I mean the armor is bulky & covers up a lot of that shape. it's one thing to use it as reference for how the armor should sit once it's on him, but to model the body in full & then model the armor on top for a game model seems like mispent time & polys.


02 February 2007, 09:29 AM
Thanks for your comments :-)

Robert Fletcher: yeah... I was base my character in the brute strenght optional skills, like demolishing or heavy weapon specialist... and the result is this sort of orc. Anyway he will has a dwarf of a similar specie inside the turret of his back, and this dwarf will be the shrewd of this couple.

Ill_logic: I draw the nude profiles because I was want to define the character proportions before to dress him with the armor; If the proportions are correct after is much more easy to add the armor pieces and to get a consistent whole, moreover I was want to broke the armor and show the character body in some zones, for make a more asymmetrical model, but I think the time isn't enough for make this...

02 February 2007, 03:33 PM
hi tucho!

Glad to see u here!

Good luck! ;)

02 February 2007, 12:04 AM
Hi Joan, the same to you :-)

And more images: the left side

and tomorrow the mysterious back side ;-)

02 February 2007, 02:15 AM
Blueprints are done, now I will start the model :-)

02 February 2007, 09:52 AM
Hey Tucho really cool stuff, can't wait to see more.

02 February 2007, 01:26 AM
hey, thanks a lot dsolo :-D

I start with the modelling, the time is very short :-S

02 February 2007, 08:49 AM
Cool beginning tucho, cant wait to see more :)

02 February 2007, 01:56 AM
tx Joan :)

another update:

02 February 2007, 04:16 AM
This is looking great! I really like the concept art. Good luck!

02 February 2007, 08:25 AM
Hye, looking already nice!

Like the streth of the whole design, he looks like a ´living´combat tank.
Good luck!

02 February 2007, 08:33 AM
Nice update.

Looks as good as the concept :thumbsup:

Nothing to crit! Just keep going

02 February 2007, 01:01 AM
thanks for your comments dmonk :-)

tommywan and jpons, my friends, good look for you too :-D

and another update:

02 February 2007, 09:05 AM
Nice update!
You are coming on time! Once you take this to details in ZBrush, it´s gonna look great!
Keep on working, my friend, but save a couple of hours this sunny weekend to have a beer with us! ;)

02 February 2007, 10:38 AM
Looking great mate! the mesh looks very clean, it will look very cool once its finished ;)

02 February 2007, 11:06 AM
duplicate, pls erase :)

02 February 2007, 12:37 AM
Thanks again, tommy and joan :)

more updates:

the base model is almost finished

I began to model the gunner

02 February 2007, 05:07 AM
Wow, now that this is further along I truly see the potential. Great IDea and I am really enjoying seeing this evolve.

02 February 2007, 01:06 AM
Thanks for your comment dmonk, I'm glad you like it :-)

...and a bit of Z brush:

02 February 2007, 08:39 AM
wow tucho!!!. looks great!!!. but .. you're making progress very fast!!... i have to cook another pizza for distract you!! XDDD
Keep up the good work!!!

02 February 2007, 09:16 AM
Looks great up till now, keep it up :D

02 February 2007, 12:17 AM

That guy is cool! I can imagine him in the batlefield crashing and smashing everything! XD
He looks kind of friendly.

I want to see more! ;)

03 March 2007, 01:03 AM
thanks for your coments guys :-)

Nacho: I would eat another pizza this weekend ;-)

requiem2d: thank you, man

JPons: thanks, the big orc has face of friendly/silly, but the small one of the turret will has face of wicked

And two images more, the polycount of the base model and the optimized model, I'm pleased with the result, because the model don't miss too much detail.

03 March 2007, 01:29 AM
Looks fantastic, im really loving the concept and execution. One small crit is that Id like to see more volume around the shoulder area of the little gunner guy. I know that it could be a stylistic thing but i just think it might look a bit better with more mass around the shoulders.

03 March 2007, 09:53 PM
really like the look of this guy and great job showcasing it with those gif turnarounds.

03 March 2007, 01:54 AM
Thanks, zeke3d and captainchet :_)

i just think it might look a bit better with more mass around the shoulders.
I make the gunner quite puny because when you see the big orc and the litle gunner together, the big one looks more thug.

I was working on the high res model of the armor for make the normal maps, some images:

03 March 2007, 01:00 PM
I’ve been following this thread, and others, for awhile and I think this character is awesome. In my opinion it’s kind of like He-Man on steroids meets Pimp-My-Ride. One thing I would love to see on him is a little battle damage; dents, bullet holes, slightly broken parts….. You get the idea!

03 March 2007, 12:02 AM
Thank you for your comments effects32. The original idea was make an assymetrical model with different broken parts on his armor... but the time is short and I think there isn't time for make this, anyway I will try make some litle damage on his armor.

This is the low poly model with the normal map applied, the fine detail is still WIP:

03 March 2007, 12:06 AM
I really like the light-hearted approach to this entry. There's something funny about this pair and I think that makes it stand out :)

03 March 2007, 08:52 PM
You can get rid of that annoying artifacting on the shoulder pad edge if you make the edges of your low poly soft rather than hard edge. If your high poly model has rounded edges, the low poly will inherit that weird artifacting if you make it hard edged. It won't look as cool as a lowpoly on it's own, but it will look better in the end with the normal map.

And don't just change the base mesh and expect that to fix it. You'd have to change it then re-generate your normal map.

03 March 2007, 11:00 PM
thank you, foreverendering , your comments encourages me :-)

thank for your advice h2olt, but the model is already on the limit of the contest polycount and I can't add more poligons :-(, but I will try fix this details in some way

two images more, the normal mapped model of the big orc and the high poly mesh of the gunner's head

03 March 2007, 12:44 PM
Great.. great. you are improving your skills!!!

03 March 2007, 12:30 AM
Thank you, Nacho :-)

Here is the normal mapped gunner, I will add some details more in the normal map and tomorrow I hope can begin to make the diffuse and specular textures

03 March 2007, 12:53 AM
Hi people, I was working on the textures and the weapons, some images:

03 March 2007, 08:49 AM
wow tucho!!! ;D i want merchandise from little chara!!!

03 March 2007, 06:54 PM
Very cool stuff man, I love the little dude...and the armour on the big Guy! WHOAW, cool design. cant wait for final.

03 March 2007, 12:16 AM
Thank you for your comments Nacho and Spinal :-)

Nacho, I will make a limited edition of gunner miniatures for the Tragnarion colleagues XDDDD

Another update of the textures and a small animation of a walk cicle that I aply to the model for test the skinning:

03 March 2007, 08:52 AM
nice animation!. i like . If u have tiem, would be great to add ropes or some kind of belts. Some painted zones in the armour (notes on his arm done with charcoal or something like that) could make a reat impression

Good job!

03 March 2007, 10:21 AM
I love the clean style of the modeling on this one, he's so easy to read. Nice amount of wear on the textures, maybe a few more small color area effects to liven up the forearms and shoulders?

03 March 2007, 06:40 PM

Very well tucho! Your character looks awesome! I cant wait to see it posed :bounce:

03 March 2007, 11:57 PM
Thanks a lot for your comments guys :-) here is the final images:

winning pose

Beauty image

construction shot

Texture sheet

Concept sheet

03 March 2007, 04:51 AM
Been waiting to see this one finished, I think you did a great job on this piece...I like the final pose. Good luck to you!

03 March 2007, 07:22 AM
Woaaaaaaaah! Yessssss... you did it dude! I´m really proud of you ;)
How did you manage to finish this with the gorgeus hangover you must have had this Sunday? :D
Really love the final images, you did a great job here! Hope everyone sees it and you can get a good position. Although, hope this demonstrates some people (you and me know who I´m talking about) what you can do!
Congrats man, great job!!!

03 March 2007, 12:15 PM
Congrats man!. We're very proud of you!!. now, it's time to take a rest! :D

03 March 2007, 11:35 PM
Love this guy!!

Nice colors, style, everything ^_^

Blurring his weiner in that concept made me laugh too hehe.

Great work, one of my fav models ive seen here.

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