View Full Version : Dominance War II: Infin8_1ne

02 February 2007, 03:14 PM
here are some early concepts for my dominance war entry, this will possibly be a joint entry, depends on what my collaborator chooses to do.

possibly spruce her up a little later, with more of an ancient royalty vibe.
this was an interesting thing that came to me before we did the girl. gotta make it look less like a chicken though.

02 February 2007, 02:35 AM
Maybe if you swap the chin guard out for a mouth and nose covering veil?

02 February 2007, 05:26 AM
update: a little bit of solo work, she's got a rocket embedded into her back, hoping to get my partner in crime to make a pass at it and make her a little more animal looking.

02 February 2007, 02:22 AM
I would comment, but I dont have a CGTalk account.

Besides, you've heard my opinions already

02 February 2007, 02:28 PM
that was close... its a good thing that you didnt comment.

02 February 2007, 04:13 PM
I'm digging your helmet and backpack design, looking forward to seeing the entire character.

02 February 2007, 04:15 AM
Sorry if this gets posted twice - ran into maintenance when I tried to post X-D

I'm the potential partner/concept collaborator. I fiddled with the girl above today and came up with this, though if this gets used things may be moved around and reworked, as always. I was asked to post this when I had the chance. :-)

02 February 2007, 03:48 PM
helmet is a lot more bird-like now - good job on that.

does the sword detach from the shield? Seems it would make for awkward fighting if it doesnt. And is it a primary weapon or something else will be there?

02 February 2007, 07:13 PM
The sheild and sword is more of a concept than permanent placement. Her other arm is by her side so you can't really see what weapons she might have.

My maybe-partner mentioned some sort of energy weapon, so the sword or scythe or whatever gets put there would be plasma or something similar, so there wouldn't be physical storage issues. Not sure if it will be a primary weapon.

The sheild I thought would work the same way, turning "on" and "off" rather than being a solid object she carries around all the time, though admittedly it should be on the opposite arm that the weapon is on. Was just for design idea purposes thus far. Would come out better in color concept with the glowing and stuff. :-)

02 February 2007, 02:22 PM
what is this "maybe-partner" sh*t; quit dilliedallieing and put down your gloves. Cuz you don't want to dirty those nice clean gloves with your blood after CGChat is done with you!

02 February 2007, 03:22 PM
a wee bit of brainstorming, trying to keep the thought of not doing the obvious in mind. let me know whats needs to live, and what should die. i gotta do something about my screen ratio, everything looks so much thinner away from the widescreen laptop.:shrug:

02 February 2007, 09:56 PM
are these alternatives to the other helmet? I'd incorporate some of the lines from the other one into these two helmets to tie it together with the armor

could be ritual scarring in the bare scalp version.

02 February 2007, 10:12 PM
yeah I'm giving the character a once-over to try and bring in some of the things that my partner did, as well as adding some new stuff to the fold, these helmets are being changed as we speak, I'm trying to mess with ways to place her "eyes" that dont fall in line with the norm. the current iteration is influenced by a tarantula

02 February 2007, 04:41 AM
I agree. I like the helmet design she has.
She seems to be very graceful. I feel like her fighting style would reflect that. Maybe some soft flowing silk cloth would be nice secondary motion. (Just a thought)
Thank you for your feedback I updated my stuff. Ill drop in and see how things develop.

02 February 2007, 05:50 PM a tiny update on our girl Nex, kinda stumped with what to do about her legs, but it'll come to me in modeling.

02 February 2007, 05:16 AM
I like the motion and agility she has in the initial concept. I think that her legs should be lightweight. (Not too much armor)
The knee pad section looks like it would get in her way for her style of fighting.
Maybe if it was broken up on her thigh and shin, leaving the knee to flex as needed.

Look forward to seeing your 3d models soon.

02 February 2007, 05:24 AM
Interesting concept.......

02 February 2007, 06:41 PM
modeling modeling modeling, I probably restarted 4 times, here are the least offensive shots

03 March 2007, 04:48 AM look an update ,finally! her helmet is reminding me of Link's Hat a wee too much though :(

03 March 2007, 07:15 PM
after a bit of a modeling session with a buddy of mine, things are shaping up a little C&C welcomed of course.

03 March 2007, 07:52 AM
Good progress! Keep it up!

Looking good :)

03 March 2007, 02:35 PM
where we're going, we dont need...shins

03 March 2007, 02:08 PM
Narrow the shoulders a tad to make her look more feminine. She's got the body builder look at the moment

03 March 2007, 01:44 PM
thanks for the comments guys, she's coming along, hopefully principal modeling will be done today and some unwrapping goodness to come tonight. i thank the dominance war gods that we've got another week, finishing up wont be such a gargantuan task now.

03 March 2007, 07:18 PM
I'm not such a big fan of prostetic legs, to be honest. I think the shin guards you have in your concept drawing are interesting enough.

Hey, check out my new avatar!

03 March 2007, 07:25 PM
yes...that is exactly how she will fly

03 March 2007, 01:27 PM
yet another slight update on my entry, working on hi res at the moment and wanted to block in textures to help with the thought process. these next few nights are gonna be LONG ones.

03 March 2007, 03:52 PM
Good to see textures coming in. I am working on my textures and my beauty shot. My stand is going to be simple i think.

It looks like the unwrapping went well due to the straightness of the lines.
Can't wait to see more.

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