View Full Version : Kaydara Motion Builder

02 February 2003, 07:12 PM
Hey , anyone use this program?

I wanted to kinda know the basics of this... Like whats the process after you get a mocap file..

how to get it back into a 3d package such as MAYA or Lightwave??

Thx gang.

02 February 2003, 06:13 PM
Hi Willjohn,

The process from moving to/from your 3D package is quite straight forward. Kaydara provides free plugins for Maya, 3dsmax, Soft/XSI and Lightwave, that allow you to import/export FBX files. FBX is Kaydara's multimedia file format, and is the native format of Motionbuilder.

Typical workflow goes like this:

1- Create a character mesh in your 3D package (with or without bones/skinning)

2- Bring that scene into Motionbuilder and characterize your character (this process is a one time function, that essentially rigs your character)

3- Animate your characeter! (You can retarget animation from other characters, use the control rig to keyframe, blend motions, puppet with a joystick, etc).

4- Import the animating data back into you 3D package ......

Hope that sheds on light on things..=)

03 March 2003, 02:51 AM
dude, this program really rools huh? :airguitar

is there a demo?

03 March 2003, 08:40 AM
There is a 30-day evaluation for Mac OS X. We also have a PE (Personal Edition) for $100, which is a full featured version of the software, for personal/freelance home use. Check it out at You can also find a bunch of Motionbuilder training video's there, which can give you a really good idea of the power and flexibility of Motionbuilder.


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