View Full Version : Natural flow to form a geometry

02 February 2007, 12:17 PM

I'm trying to create a Pflow system that will form a geometry .
The particles/autumn leaves are laying on the ground when a passing car air turbulence lift's them off the ground. At that stage I'm doing on a Find target test with a big distance & no speed which goes to another Find Target with speed which moves the particles to the geometry.

Here are some clips for the kind of look I'm after:

The clip will have some camera move & tracking so that part of the effect will also be by the alignment of the geometry to the Camera Axis at the "decisive moment".
Similar to these Channel 4 clips:

I have no problem achieving it with a Find Target test, however, the flow doesn't look so realistic.

Any ideas ?


CGTalk Moderation
02 February 2007, 12:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.