View Full Version : Dominance War II: Yung

02 February 2007, 01:13 PM
Hi there everyone. Glad to serve as cannon fodder. Gonna need all the advice and critiques I could need. Sketches coming soon, mind u, I am not good at concept.

Edit. Thumbnails uploaded. C&C welcome. choices choices.

My first try. Personally I am opting for the last guy on the right, but as Gauss from Polycount would said, "Don't marry your first girlfriend, or sixth! Keep working."

The first one on top is second attempt at thumbnailing some forms, which not many I liked. The second one here is the one I liked and detailed a little.

Forgotten to add this. Generally I am opting for a melee combat expert 'Shadow', someone to get in close and deal close range catastrophe. The idea is currently between Swordsman or fist flinging.

Added numbering. I know, there's no 47. Silly me.

02 February 2007, 01:25 PM
it doesn't matter, i also suck at concept sketching.

i wish you the very best for this contest! :buttrock:

02 February 2007, 01:29 PM
Thanks. And I wish you luck as well. May CGSociety crush the foolish three others!

02 February 2007, 01:32 PM
i like the dude in the second row in the middle with that long nasty sword (last picture of the three) :twisted:

and hey...YOU suck at sketching? i think you are pretty good....

02 February 2007, 01:37 PM
Ah yes I think I know which guy you are talking about. Trust me, wait till the colors come out then you know I am sucky. But thanks, Seebaer. Hopefully I can improve more.

Anyway got to continue exploring somemore, got to resist urge to jump straight into modeling...must resist.

Anyway forgotten what is the general direction I am heading. Gonna edit the post at the top.

02 February 2007, 01:44 PM

okay, anyway, got to work now, and this evening i will do something more for my concept :wise:

02 February 2007, 03:27 PM
:bounce: some realy nice siluetes, there is quite a bunch of them so i still can't separate 1-2 of them, i had the same problem with mine quick dodles.
if you choose mele may be think more about what do you whant it to be - quick (skinny) or heavy (biffed up a bit) i think that will help you to narrow it down the specter of mele warriors. and it can evolve with some new interesting concepts.
waiting for new posts from ya mate :)

02 February 2007, 03:28 PM
those sketches look good. I like on the bottom jpg, the one in the middle row all the way to the right. There's just soo much character in that pose, looks very stealthy. looking forward to see your entry flesh out. Good luck!

02 February 2007, 04:12 PM
I'm tired to hear you say you suck at whatever because you obviously don't. :D You just need to be more confident and take time to keep working at it. Hehe. And pretty good response you are getting so far!

I actually liked the 2nd piece 2nd spider looking from the top left. The third one from the top right and the one on the bottom right corner (which I assume is what you like too) looks pretty closer to what I think you would love working with. Oh, also, just to make mentioning these thumbnails better in the future, maybe you can label them with numbers or alphabets so it would be easier for us to point out and suggest which design is better. Keep it up! And looking forward more works from you!

02 February 2007, 05:30 PM
Tastatura: Yeah thanks for the tips. I already had something in mind, but am afraid it would not fit the brief too well. I'll try to come up with something.

System404: Now with numberings added, I believe you are saying number 16? Yeah I like that guy, but not my personal first choice. Still I will develop him, because you said so! *salutes*

Hammy: Yes Hammy, I will try to be confident, but it's hard to with so many pros taking part. Anyway thanks for the numbering tips. Gonna push more into concept :D

02 February 2007, 11:31 AM
Here's a little short update. Basically touch up design 17 a little bit and see where I am heading to. The green and red stick will change, just a placeholder for weapons :D

Edit: Uploaded refined work. For this piece, I am done for now. Moving on to next design.
Yeah I know, the sword looks weird, but it's temporary only :D

02 February 2007, 11:35 AM
he really kicks ass, keep it up yung!

02 February 2007, 11:44 AM
Hey Yung number nine has a lot of appeal to me. I really like that assymetry in his body.

02 February 2007, 11:47 AM
Seebaer: Haha thanks. I am really too slow in this, gotta speed up a lot more. You work on yours too, I am waiting for your thread :D.

dsolo: No! Stop! Everytime you guys like something, I have to further clean up! Hahaha. Neh just joking, you guys are more then welcome to comment. I share your love for no.9 too, might wanna try to clean it up more. Thanks for the suggestion.

02 February 2007, 12:33 PM
yep i work on it, i edited my last post in my thread, because no one posted since me, and therefor my thread is not bumped...
but i finished colorwork on concept number one, will do this evening and tomorrow in the train a second one :)

*chooochooooooo* :bounce:

02 February 2007, 03:33 PM
Will check out your work soon Seebaer and help bump it back to page 1 :P

Alright that's it for today. Sleeping early for tomorrow's interview.

02 February 2007, 03:57 PM
Great doodles! I like 8, 12 and 41 best. I think they fit best to the theme.

02 February 2007, 04:03 PM
thank you yung, and i wish you the very best for tomorrow, i will now go home...enough of work for today (it's now 5:03 pm)

02 February 2007, 08:34 AM
Latest doodle, more suited for my initial idea, but I hate the design......grr more brainstorming. Gotta kick up the speed a few notches.

02 February 2007, 12:28 PM
Another doodle. Gotta find that most wanted shape! Else would be drowned by other professionals!

02 February 2007, 11:02 PM
Latest update. Took too long to come up with this, but I guess this will be the final direction I am heading, though mostly will be changed while going through the modeling phase. Anyway please feel free to comment :D

Naked version.

Partially clothed version.

02 February 2007, 01:27 PM
Latest concept and this time it's final!!! Rather confused at the Ancient theme, going back and forth some ideas but this time, Swordsman will do. Please do C&C and let's kick the other three forum's @$$!

CUrrently the only problem would be the sword itself. I am having trouble envisioning a sword that could be cool and dangerous, something that gave the swordsman a BLOODY good reason not to use some guns or missiles or watever high tech weapon his race has.

02 February 2007, 11:22 AM
I like the last and the glowy swordsman best.

02 February 2007, 01:09 AM
A sword with a sheild... I went for an ancient and at the same time futuristic approach with a flame sword and an energy sheild, maybey your warrior's sword is the sheild, or atleast has one, would take out the threat from all those huge guns and gatlings, if it was powerful enough, that an speed could get your warrior close enough to do some collateral damage with the sword.....

02 February 2007, 10:12 AM
yea i would start modeling the last one, i like it!

03 March 2007, 05:31 PM
Superchickensoup : Yeah I love the last one, though I personally hated the glowy swordsman.

Airflow: Thanks for the suggestion. I was also looking at a shield, being the nearest solution though I haven't found the perfect 'shield' yet. WIll keep looking.

veedub: Already did! Though I hate it, here's the proof :P

Here's the 'ugly' model that I started not long ago but I hate it, it doesn't capture the sketch at all, and I am getting too slow and too frustrated, so here comes my next try.
Sketched something in zbrush and I kinda like the new look, though it is getting too near to the look of a kamen rider. Still, will add more pauldron and clothes and what not.

Please do C&C, thanks.

03 March 2007, 05:11 AM
suggest you draw out some rough orthos. A posed figure is nice to capture mood in concept art, but drawing it out othagraphically will help a lot on find and executing that form, and finding out where you need to build things in pieces.

don't give up and blow out something inzbrush. Zbrush doesn't look great unless you're doing something purely organic.

03 March 2007, 04:30 PM
well if it's supposed to be some hard mineral (metal etc) armour I agree with codiak that it'll be hard to make it not look like wax in zbrush (out of my not so great experience that is) but maybe it'd be cool to make it sort of bone-like? maybe that's already your idea? like if these ancient-dudes have some organic armour or just some other material than metal...
like shoulder bone pads growing out of his skin like nails or something :-P

I myself instantly thought high density ceramic armour when I read "anciant" (don't see why it's not more popular in scififantasy than it is! it's so damn cool!.. especially like in spriggan... but they have it in nausicaa too...).. though ceramic armour isn't conventionally organicly shaped I guess.

looking promising! gl with further work!

03 March 2007, 06:25 PM
Coldkodiak - Thanks alot for the advice and tips. I heeded your suggestion and came up with some rough ortho, and now I realize how exactly important it is. Once again thanks for the tips, and yeah Zbrush is only fun for mushy stuffs.

erik-j - I was actually leaning towards good ole plate armor, perhaps an advanced steel composite. Though I like the idea of hardened organic armor, it might not fit what I had in mind. The sword in the other hand....

Work in progress following soon. Thanks for the support guys, keep the C&C coming.

03 March 2007, 01:56 PM
As promised, current work in progress. The base model now is looking good, though I wonder if I should zbrush/mudbox this, seeing how the deadline is getting close. Please keep the C&C coming, really wanna to improve. Thanks fellows.

And the rough ortho, as adviced by ColdKodiak (thanks).

03 March 2007, 05:28 PM

I need to work faster........

Played with the proportion more, making him taller and a broader shoulder. Deleted and simplify the torso and hands for some zbrush goodness. Still need more practice with zbrushing and detailing stuffs.

The highpoly head's mouth has some problems in this version, which is fixed in another. Dropped the weird patterns below the neck as well, since most can't be seen. C&C and support much appreciated. Thanks.

03 March 2007, 06:16 PM
hey nice work so far. however i think its best to avoid doing the absolute small details in sculpting. details such as the letter/text which are like to be just flat ebgraving can be better done through photoshop and nvidia plugin. for normal map you just need it. this way you dont have to work on too high res mesh and also have crisp small details both in color map and normal map.

03 March 2007, 06:21 PM
Hmm is it the technique taught by poopinmymouth's website? I thought all details were sculpted in zbrush? Haha, silly me. Oh well, Can always delete the highrest level and dump the word thingy. Thanks for the info Mashru, saved me lots of stupid effort doing those words.

03 March 2007, 06:49 PM
yay update! looking greate! :) yes, seconded, don't start finalizing yet as the deadline is extended one week in case you hadn't noticed! :) but in any case it looks very nice!
only crit is I think he needs a lower face-part for his armour.. I really liked the painting!

03 March 2007, 07:38 PM
Oh you mean the original one with a face mask? Well Fred says if you don't show flesh you are going to be disqualified. (Not actual quote) Hence why I showed the face, else would have prefered not to model a face. Thanks for the support.

One last update before I sleep. Cant' win the comp, but at least I am having FUN sculpting the warrior. Gotta work faster or else I can't finish in time.

03 March 2007, 12:53 PM
Looks good, Id agree that the lower face should be armoured, I kinda have a transparent metal covering my characters lower face, so you can still see the flesh but its armoured..

03 March 2007, 04:16 PM
Tommy..So far i can see that it's nice enough..but there are still some room for improvement at the joining between the head and the neck part (back view). That area look like a little bit too simple. Maybe you can try to add some other armor thingy to protect that area too.

03 March 2007, 08:04 AM
Hi Tommy,

It's turning out great.

My only crit for now are the "eyes" on the helmet.
I would add some google one like in your latest concept.
They made him looking more "aggressive".

The "muscle-like" details on the armor are looking good so far.

03 March 2007, 06:47 AM
I really like your concepts and roughs. My main crit would have to be the proportions on your model. The arms seem a bit short and some of the ZBrush details are getting "chunky". I would recommend looking at your model from far away every so often just to check the silhouette, which is very important.

03 March 2007, 07:34 AM
Any new progress? ... because i like your entry and i can see the deadline on the horizon :eek:

03 March 2007, 07:41 AM
AndrewBina: Yup, due to my new experience to High frequency sculpting in Zbrush, I kept getting chunky and flesh like details, so now practically is rebuilding everything in Maya for hard edges (Double work.....) But thanks for the advice, I did notice the hand is small and short.

ChrRambow: Thanks for the support. Yeah I noticed the deadline approaching even faster too. But progress will be shown soon, promise.

03 March 2007, 02:34 AM
Due to time constraint, I have requested aid from my friend Hammy. Thank god she came up with a nice color scheme, but now......I have to remodel some part to try match her paintover, which is great. But I just found out I lost some of work due to blackout.....and judging from my speed, I would have to struggle to finish this.

But still thanks to all of you for your support. I will continue working on this.

03 March 2007, 10:25 AM
I like your concept curious to see what weapons your character will have.... Since he is somewhat like a krustation maybe he could have a big claw... Just a thought cool work :thumbsup:

03 March 2007, 12:06 PM
looks really nice! maybe the knees and feet need more ornaments though? wish you a problem free completion!

03 March 2007, 08:09 AM
Jasondesigns: Thanks but its not my color work :D I was told currently it looks insect like too (the armor) and I swear it wasn't intentional. I had planned from early on for this to be a swordsman, so the weapon will have to be a sword or blade of some sort :D but thanks for the idea.

erik_j: Thanks but again the color paintover isn't my work. As you can see I told her not to color the lower parts (waist downwards) since I am not quite done modeling those yet. But thanks, my friend will be happy to know people like her work.

Hopefully finished the highpoly modeling soon, by tonite.

03 March 2007, 09:13 AM
Update. High poly version. Gonna rest a bit then low poly this bugger. Lots of problem if u look at the armpit and groin area, and Finalrender kept giving me blotchy reflection all over the place. Any Findalrender user/ experts there?

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