LC #42 Pipers Alley

View Full Version : Dominance War II: Paul-M

02-07-2007, 10:07 AM
the idea: Ancients - old race.. A race with very old traditions and high technologies..
So my character is going to be a creation of genetic engenering with humans.. a female with enchanted abilities, perfect hand to hand combat skills and old style armours..:D very concrete, isn't it? ;D

skatches, soon.. ;)

02-16-2007, 10:56 AM
oh.. a week or two without internet... :banghead: i even don't remember.. :D so here is my skectch.. :buttrock:

and reference.. :D

C&C are Welcomed.. ;)

02-21-2007, 06:41 PM

a little progress.. :D

02-28-2007, 01:48 PM

So mesh is finished.. i think.. :D

02-28-2007, 08:59 PM
it deserves some more work. Your polycount is not too well optimized, not in my taste at least, I like it better when its more shared equally over the model, now theres "waste" in the details.

I would also check for some proper anatomy references.

03-01-2007, 03:56 PM
well yeah.. it needs aditional optimization, because I still have 2000 tris so it would be crime not to use them.. ;)
till now my main goal was to create a base mesh..

but whats wrong with anatomy? :S

03-03-2007, 12:24 PM

A bit better.. ;)

03-05-2007, 08:58 PM
A UVs.. I hope they done fine because its a bit hard.. :D

Please Comment.. :scream:

03-05-2007, 09:27 PM
The uvs seem to work ok, but its almost a crime not to use the texturespace better than that!

03-06-2007, 01:09 PM
i'll try that i can.. :shrug:

Thanks! :thumbsup:

03-06-2007, 09:28 PM
People!!! :scream:

Whats wrong with that stupid OBJ format? :(
Thats what it does with UVs..

Please HELP!! Somebody!! :sad:

03-21-2007, 02:32 PM

little update..

I am really lazzy bastard, damn..

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03-21-2007, 02:32 PM
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