View Full Version : Dominance War II: Levin

02 February 2007, 01:21 PM

Hi! My name is Levin and this is my Shadow ;-P

rough concept sketch wip

Shadow: Neheb
Proficiency:Penetration, Assassination

The serpent has always been a symbol used ages ago by ancient civilizations. reptiles dominated the earth long ago.

Im thinking of this guy as some sort of Elite Special Agent to help neutralize the enemy's defenses i.e. royal guards.

I'm still thinking of giving it wings, to give it mobility and kewlness

the wings and armor details to come later

02 February 2007, 03:33 PM
cool concept. I like it without the wings so far, snakes can be very fast and mobile which makes them pretty deadly. Looking forward to this.

02 February 2007, 04:19 AM
Threedy's fortress has alot of steps! Take that snake thing! :twisted:

Seriously though, nice design, until its tail gets lopped off! Oh there I go again.

02 February 2007, 03:24 PM
............ ..............

02 February 2007, 03:47 PM
Cool concept Levin....I am also using a Serpentine form...I'll post later...can't wait to see that thing modeled!

02 February 2007, 02:30 PM
Wow! Love the concept! Can't wait to see him modeled out!

02 February 2007, 03:30 PM
thanks guys...can't wait to model it either! but i want to finish the concept thoroughly so i can concentrate on the poly-puzzle later

@System404: i'm going to do the wings... i was having second thoughts because i was thinking this was like the MGAC challenges we have here where the textures were limited.. but someone pointed out one 2048^2 for each map i think there's a lot of room =D

@BlackWolf: well you can keep your high steps open to yourself so you can run out pansy-quickly because this Shadow's gonna wreck your puny sandcastle from above ;-P

mask concept [ EDIT: i changed the head, the old one sucked]


gonna do the tail and weapon concepts next

02 February 2007, 03:56 PM
impressive head.. eye candy.. :D looking forwards to this.. keep it up.. :D

02 February 2007, 01:31 AM
I like the Egyptian feel to your armor it has a really cool look to it, I think the skirt part might be a bit tattered though... but maybe he is waking from a tomb where the bugs are the cloth? looking good though

02 February 2007, 02:19 AM
hmm... you're right, brokenpencil, maybe i got too carried away by the egyptian colors...and i tattered the skirt too far i guess...and for no reason... i'll tweak it a bit, and lets see thanks.

02 February 2007, 02:19 AM
looking pretty good.

02 February 2007, 06:29 AM
*i like the CONCEPT especially your application of the colors...goodluck bro!

02 February 2007, 03:04 PM
:scream: Yeah, that's something, keep working:thumbsup:

Concept looks amazing, I love the armor.

02 February 2007, 03:08 PM
wonderful concept... i love the egyptian theme you've choosen

02 February 2007, 03:59 PM
Hey Levin did you say it's one 2048 per map? as in 1 2048 for color, another 1 2048 for normal and so on?? I was under the impression that we needed to totaled our color, normal, spec, etc into a 2048, so it would be 1 1024 for color, 1 1024 for normal and so on??
crap if it's one 2048 per map that would be awesome!

02 February 2007, 07:30 PM
good stuff man. i see were both rollin w/ the egyptian approach:). i would like to see the helm from a 3/4 if possible to understand the layered panels a bit more(the tips on the top). i think you should test out many weapon designs, like maybe a scythe-like-staff or sum other mid-range beater. diggin it though-keep it up

02 February 2007, 09:48 PM
Coming along very nicely, cant wait to see the weapon.

Hey Levin did you say it's one 2048 per map? as in 1 2048 for color, another 1 2048 for normal and so on?? I was under the impression that we needed to totaled our color, normal, spec, etc into a 2048, so it would be 1 1024 for color, 1 1024 for normal and so on??
crap if it's one 2048 per map that would be awesome!

I thought we get 2048 for each map, or for example 4 color maps of 512.

02 February 2007, 03:24 AM
quoting from

Yuzrass --> Yes, you can slap on 4 different sheets for each part of his body. Usually, people keep the head texture on a seperate sheet, so, a leg would be just as fine. Good luck

Azrail --> it means you have one 2048 sheet for each type of sheet listed:)

i think we can break the color map into smaller sheets (i.e. three 1024 + four 512's)
but for each MAP TYPE (color, spec, normal, etc) we get a 2048

anyway... do you think the egyptian theme is good? im having second thoughts now about the colors...

02 February 2007, 04:29 AM
Wow man really cool design....I will keep my eye on this post!
Good luck!

02 February 2007, 07:26 AM
love the armor, great color scheme

02 February 2007, 10:50 AM
very nice concepts mate, and yes the egyptian theme is superb its very nice for design ancient theme stuff :) personaly i like it

02 February 2007, 12:54 AM
i like the colour scheme, it gives allot of identity to him straight away plus all the ornate decoration points to him being valuable. hes elite not some throw away grunt. i love the hiroglyphs on his helmet. very cool

02 February 2007, 07:47 PM
this is the final concept... gonna start modelling now....

i expect some detail changes as i model

02 February 2007, 01:56 PM
nice nice tol... 3d mo na XD

02 February 2007, 09:27 PM
Good work, the wings really make the character!! Much better than sitting on it's tail... Dynamic! Great color work as well!:thumbsup: I thought that your earlier concept had merit, but now you have a CONTENDER for sure. Good luck!

02 February 2007, 03:43 PM
Cool! profile! can't wait to see the 3d....

03 March 2007, 06:11 PM
Hey, where is the progress? It looked so so cool, it would be an endless shame to give up:scream:

I am looking forward to your character:thumbsup:

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