View Full Version : Dominance War II: JPons
02 February 2007, 09:01 AM
I'll post some concepts soon.
Good luck to you all!
Lets war :buttrock:
C&C welcome :)
02 February 2007, 12:49 PM
I finally have the concept of "Bruma" the assasin :)
Here it is...
I'm not sure about the feet, i have 2 ideas, make it as a "ninja" or more "mutant" both of them are on the concept.
Sorry for my bad english and worst drawing : D
02 February 2007, 08:24 PM
I quick made a color concept for "Bruma"
I'll start modeling tomorrow I cant wait anymore :bounce:
02 February 2007, 09:52 PM
Nice work JPons, the mask the character is wearing is pritty sweet.
02 February 2007, 10:19 PM
Thanks Frostics, I want to give to the mask a ceramic look :)
02 February 2007, 08:44 AM
I'll try to finish the basic mesh today if I have time
02 February 2007, 12:57 PM
Cool beginning, keep on working on it :-)
02 February 2007, 02:25 PM
I'm happy to see u here!
Thanks for the post, yours one is looking very good aswell, at least the concept is awesome ;)
02 February 2007, 02:14 AM
I already have the basic mesh of bruma :buttrock: on the next days I'll detail him and I'll make his armour...
C&C always welcome
02 February 2007, 06:45 PM
cool work, my friend, you made a lot of progress in your model :-)
PD: check your sign, the link is broken
02 February 2007, 09:02 AM
Hey JPons, I really like your concept, a lot of personality in this character. My only (minor) critique in your last update is about knees, looks to me a bit "broken" maybe because of the size of the feets, looks like the knees bend inwards i a strange way. Maybe it is something it can be fixed whe you pose the character or maybe it's just me :P. Anyway really cool work.
02 February 2007, 10:51 AM
Ah! i like this one, nice character.
02 February 2007, 03:25 PM
Thanks for the C&C!
Tucho : Thanks a lot! Still so much work to do! I'll fix the sign, dont know why its not working :shrug:
Dsolo : I think that the problem with the knees becomes from the protector on the legs, it covers the knee and u cant see them all, I'm agree, looks a bit weird, didnt notice it, i'll check it out :)
imtilongchar : Thanks! Are you on the challenge?
Today I'll post an update (at least i'll try!)
02 February 2007, 01:55 AM
Its not much but its a bit more :D I fixed the hand and started to do the armour.
02 February 2007, 11:31 AM
Joan, ya! i am in this war.
02 February 2007, 11:59 PM
Armour and..thats it :P it has too many polys, i have to reduce a lot and fix some parts before i get start the normal mapping :)
C&C welcome (as usual)
02 February 2007, 01:44 AM
looks really good so far, but i think he had a bit more personality with the longer tentacles
02 February 2007, 10:33 AM
Hi ScudzAlmighty, thanks for reply :) I'm agree about the tentacles but i had to take them out because it looked a lot like several others characters, also i have more texture space with short ones.
02 February 2007, 12:47 AM
looks cool Joan, keep working on it :)
02 February 2007, 08:42 AM
great work!!!. i love armour design, it flatters him ;P . good luck!
02 February 2007, 09:34 AM
Thanks for ur support! I'm glad that u two like my dude :)
The mesh its finish by now, I have to step in Zbrush and start to at detail :D
02 February 2007, 03:36 PM
nice design on the armor.
the proportions on the torso and legs are off.
02 February 2007, 04:22 PM
thanks for the reply nikudy, I finally changed the armour so its going to look a bit diferent :P
I wanted to give it that "unproportion" to give it a more mutant look :D
02 February 2007, 11:34 PM
Update with the weapon, , i'm not 100% sure about the desing but i didnt have a better idea than use the shape of the arm to fit a knife-gun.
I also changed the shape of the arms and I modified the armour, the older one had so too many polys :)
The weapon is 890 polys and "Bruma" is 5988 :)
02 February 2007, 02:55 AM
it looks a little like he's got a spaceship mounted on his arm, cool start though
02 February 2007, 08:20 AM
Hey Joan! Your are almost there! What will you do next? Add more detail in Zbrush/mudbox or something different?
Keep going! :thumbsup:
02 February 2007, 02:48 PM
Hi david! Yes, my next update will contain some work with zbrush :)
ScudzAlmighty thanks for the reply! yes, it looks like a spaceship....COOL! :buttrock:
02 February 2007, 03:08 PM
great work man! i like that weapon, looks very destructive :thumbsup:
03 March 2007, 11:38 PM
Update, normal map finish and the (very) begining of the texture :)
03 March 2007, 04:16 AM
All the texture work its done! Just need the rigging and lighting to finish it :)
I'll post the maps tomorrow.
03 March 2007, 04:48 AM
Looks groovy man. Depending on your rendering and lighting setup, you may be able to really sell the armor with a good spec map :)
03 March 2007, 07:13 PM
I like your skin texturing, especially on the feet. Good work on getting the armor down to low enough polys, normal maps look good on that.
03 March 2007, 03:34 AM
Thanks for your messages guys! :)
Finally its over, I finish on time! :applause:
03 March 2007, 03:34 AM
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