View Full Version : Multipass rendering
03 March 2002, 08:57 PM
I know I could do some multipass rendering manually, but this is not suffisent. It has to be possible to do a particle pass, an reflection, transparency etc and also a background pass. In Softimage XSI you can do that very easy, are there really no possibilites in Lightwave to do this much faster and more accurate? Because if I do it manually I have to change settings and the result is rather a change of settings than multipass rendering.
03 March 2002, 09:07 PM
there is a plugin that saves these passes. Check out the image filter plugins
03 March 2002, 09:33 PM
If you find you need more control than the standard Lightwave options for rendering out seperate passes there's also a tool for Lightwave called CompAssistant which I think is quite reasonably priced and they have a demo version.
03 March 2002, 09:49 PM
The new feature in 7.3 PS exporter, does it renders out the image in multipasses in Photoshop format like that of Cinema4D?:confused:
03 March 2002, 10:35 PM
Dunno but Lightwave needs something like XSI render management tools. Until newtek explains more on the PS exporter, then Lw is still in the dark.
CompAssist is a good idea.
There is a multirendering plugin at Flay.com
Its better than Lw's because it will renderout during an animation.
03 March 2002, 01:25 PM
You could check a handy free plug "MultiPazzes" written by my friend Lukasz Pazera:
And you could check an interview with him performed a few days ago on Newtek site ;)
03 March 2002, 07:00 PM
Thanks for the replies. Well I have now Compassistant2. Does anyone know how now can render in multiple passes, which means not only with different objects, but the real "passes": transparency pass, reflection pass......"`?
03 March 2002, 09:41 PM
go to the image filters in layout, choose the 'render buffer export' plugin, choose the type of pass and the filename you want. It will export a sequence (so yes, it works for animation)
You can add as many of these export plugs as you want.
01 January 2006, 04:00 AM
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