View Full Version : Dominance War II: jbrophy

02-05-2007, 11:06 PM

In, good luck. CRUSH THEM!!

02-05-2007, 11:49 PM
crush we will, have no fear!

good to see you onboard jesse ; )

02-06-2007, 01:09 AM
Sup J, glad to see you on the team.

02-06-2007, 01:42 AM
Heyas Bonze - Good luck to you man. Already have a concept, a mile ahead of most

Heyas G. Long time no chat.

Quick doodle to try to come up with ideas. Sorry there are going to be a lot of these ugly little things.

02-06-2007, 04:26 AM
Trying a mask idea

02-07-2007, 01:02 AM
A few more doodles.

02-07-2007, 04:12 AM
another doodle

02-07-2007, 05:19 AM
i'm diggin it!

i really like the whole tyranid thing that your doing :)
keep going mate your trucking on nicely indeed

02-07-2007, 11:58 AM
Your last concept is looking badass. You should make him be able to spit acid that corrodes metal or something. Just an idea as bone weapinry may not be the best against 3DTotal's robots.:)

02-07-2007, 12:04 PM
intersting concepts make for a nice start, i like those crusader like helmets :)
good fun :)

02-07-2007, 11:49 PM
FaR-SeeR - Thanks. I had to look up what a tyranid was.

Cyborgguineapig - Good point. Bones VS Metal for the loss

tastatura - Thanks

Another idea, I fear too close to GOW's Theron guards though.

02-08-2007, 12:24 AM
heh, had to google theron guard, although it was mainly pictures of charlize theron that appeared. not that i'm complaining, of course.. just haven't played GOW yet : /

concept looks great though, definitely some parts that are a step in the right direction for me, the torso design especially!

02-08-2007, 02:09 AM
got some nice masks there dude, good luck!

02-08-2007, 02:58 AM
Cool concepts you've got going on J, I'm liking the looks of this latest one.


02-08-2007, 03:03 AM
why do i get the feeling that some oen or some thing is goint to lost they face to face got eaten or bite off.

02-08-2007, 03:16 AM
Cool concept looking forward to it :)

02-08-2007, 04:44 PM
bonzepeet - Thanks. Glad I could take you on a Theron Tour :P

adamlane - Thanks, going to try some other ideas out today

G - :)

Revliss - Yeah, I think he might devour his enemies some

tin-tin - Thanks

Sadly I fear this is probably too close to Gears and I need to deviate or go another route. I will try some ideas today if I have time. Thank you for taking the time to comment.

02-08-2007, 05:09 PM
Really cool concept, no critiques, can't wait to see more stuff.

02-08-2007, 06:37 PM
nice designs, but i have to agree with you, the last one does look a lot like a theron guard

02-08-2007, 10:38 PM
More of a beast route

02-09-2007, 04:22 AM
More of the same

02-09-2007, 08:27 AM
I like #4 and #6. I like the horn on #6 the best and like how both have slightly lowered eyes making them more intimidating.

02-09-2007, 11:04 AM
i like #6 . the rest are too manga for me. :)

02-09-2007, 11:17 AM
i have to agree, number 6 is the best one, especially i like the lower jaw armour/bone thingy :love:

02-09-2007, 11:51 AM
the beast head shure is nice idea, it will be nice to evolve it, all the heads from No1 to no6 are fine they follow nice style (yes some may look like manga, but thats not bad ), by my POV i think that #1 and #5 are a nice star, may be try to make the horn to be a part of the cranium, make it rip the skin on the mid top of the head on a few places like a spine, i think it will improve the design, it won;t look like the horn is just stuck there...but like it has grown up recently and still can be seen the dmg on the local skin from where it developed
w8ing for update mate :)

02-09-2007, 11:23 PM
Thanks for the comments

Cyborgguineapig - Thanks, good points

nikudy - I am not really familier with Manga, I mean I know what it is but I shall assume that is not a good thing.

Seebaer - Thanks

tastatura - Yeah that is a great idea and sort of what I was trying to convey, but alas I failed. I wanted it to be poking out here and there at the base. I shall try to make that more obvious.

Here is the direction I am thinking about taking this but I am going to explore some other ideas before I go too far down this road.

02-09-2007, 11:32 PM
Well hopefully my posts get okayed by the admins. My idea is a Rhino Liche and is similar to yours albeit mine is stocky and undead =) My nose horn is not going to be as pronounced as yours. Maybe a third of your's length.

The head you picked out is the one that stands out to me. Its a great concept. I cant wait to see what weapons you are going to make.

02-09-2007, 11:43 PM
hey jbrophy,

This concept is looking so sweet! I really dig the different head designs you did and I feel #4 the one you picked was the best although I really liked #6 also. Maybe if you add a slight spike on the back of his head like #6... LoL! I am begging for the spike. Looks really good though and I can't wait to see this thing progress!! Good work!


02-10-2007, 04:45 AM
djolar - Thanks, best of luck with yours.

EvilBlah - Thanks...trying some more ideas out.

02-10-2007, 04:52 PM
Cool! Its got a very magma golem vibe to it.

02-12-2007, 05:03 PM
djolar - thanks

Some more doodles. I need to abduct a good concept artist and chain him up in the basement. I am so very not good at this but time is ticking away so I need to get modeling soon.

02-12-2007, 05:31 PM
Don't seel yourself short, dude. I think it's looking awesome. I like the looks of C and E...The helmet looks pretty cool. Kind of creepy.


02-12-2007, 11:02 PM
dude, C is awesome!

they all look good though, but seriously - C's shoulder armor is so badass


02-13-2007, 04:37 AM
G - Thanks man, just so far from what the good ones can do

dpizzle - Thanks, not sure which way I am going to go but I appreciate the thoughts

Some messing around with a helmet idea

02-13-2007, 10:02 PM
Started doodling the jawline at lunch today. Sadly not very inventive. I have a bunch of armor drawings I like but I did them on paper so nothing to show.

Time to start modeling.

02-13-2007, 10:23 PM
I really like the new yawline a lot ... much better than the first concept with the mouth open.

02-13-2007, 10:43 PM
Its starting to come together.....

02-13-2007, 10:50 PM
Looking very sweet man, it's looking pretty evil. I like the new jaw, can't wait to see more.

02-14-2007, 02:22 AM
awesome...his mouth reminds me of doomsday

02-14-2007, 03:12 AM
good going .I liked the character.:thumbsup: would b following ur thread.

02-15-2007, 06:24 AM
ChrRambow - Thanks :)

Airflow - Slowly, I think if I had 6 years for the contest I might get something good

Gavin_G - Thanks man

dpizzle - Thanks, for some reason I can't view the link

CUBISIS - Thanks.

Here is where I am at detailing the armor. I apologize to anyone who is a concept artist, has worked with a concept artist or has passed by one on the street as I am butchering their art form.

02-15-2007, 03:10 PM
No, looks good... Id say keep the teeth and the suit, maybey take your dragon face and make it more bulldog like, kinda like the helldogs in ghostbusters, somthing short and mean...

02-15-2007, 06:15 PM
hhmm...that could look pretty cool.

02-22-2007, 06:54 AM
Started working on the arm bracer. This is my medium res model just to flesh out masses that I then use to create the high res model for normal mapping.

02-22-2007, 05:07 PM
Looks cool man, Realy nice start to the modeling.

02-22-2007, 10:40 PM
Thanks G

Started blocking in the hand and arm.

02-23-2007, 06:36 AM

02-24-2007, 05:03 AM
More polies

02-24-2007, 05:19 AM
hot so far man, keep on truckin'

02-24-2007, 10:14 AM
Armour is lookin awesome dude, i cant wait to see how you go with the organic parts :)

02-27-2007, 12:07 AM
Yuo, its got a nice quake feel to it...

02-27-2007, 01:02 AM
G - Thanks

adamlane - saving them for last. I always do organic first so I am doing something new

Airflow - thanks

Added boots and did some tweaking. The knees look a little knocked from the front view but it is an illusion from the skirt somehow.

02-27-2007, 04:50 AM
hey man, just stopping by to check out your progress and DANG!! you are doing some great stuff! I really dig what you have so far! the only crit I have is on the part that you haven't really done much on... LOL! I think the head is a little to small for the torso... like the head is too skinny for the torso... uh, ya... that's pretty much it. looking great! keep it up!!


03-01-2007, 05:09 AM
EvilBlah -Thanks. Yeah the head needs more loving and shall get it soon.


03-02-2007, 05:20 AM
Hi all

Well unless there are any major crits I think I am going to call the mid level done. Don't worry, I can take it :P

03-02-2007, 06:11 AM
Bad ass, mid level looks awesome man. Nice work.


03-02-2007, 06:57 AM
Nice work my friend. Doing very well with the details thus far. Good luck with the rest of it.

03-02-2007, 05:15 PM
G - thanks man, yours too :)

caseofChill - Thanks

I did some tweaking and did a quick rotation render. I think I might add a couple bags and maybe cloth to the back. Then get my hi res on

03-02-2007, 07:49 PM
Great progress ... i like the amount of details you got.
Cannot wait to see how you will do all the details in the lowpoly version. :thumbsup:

03-03-2007, 07:34 PM
amazing modeling *jaw drops*

03-04-2007, 10:38 AM
CG society one and two this year 4 sure! :):)

Gav G and of course your stunning piece are standouts to me.
Keep up the smooth work, hoping to see some more updates real soon.


03-05-2007, 02:28 AM
thats lookin pretty gnarly! i think ours could be on a team! haha

03-05-2007, 06:49 AM
really digging those gauntlets! a lot! nice job.
that tasset's pretty long though. if things get heavy, it could be a tripping hazard :D just fooling. keep up the good work


03-05-2007, 08:15 AM
G - Thanks. Starting on the high

caseofchill - Thanks. Lots to do and so little time

su - Appreciated

SeeR - Wow thanks. I think clearly Gav's is ahead of mine. There is some amazing work coming out of this contest.

veedubb - Thanks. I was just looking at yours, I should have commented. Looking badass

ill_logic - How funny would that be, he comes in ready to rick and trips. Oh my

Starting to smooth out some of the metal and add damage and more details here and there. So far I have just done some of the chest armor area. Still not sure about the straps and the bar going over the shoulder pad, this will probably go soon. Also the cloths on the back are just an idea. Still not sure what is going to happen there, or the head for that matter. Thanks for the crits.

03-06-2007, 08:56 AM
More smoothed modeling and the beginning of a head test.

03-06-2007, 04:41 PM
JBrophy Wins!......Fatality.

Looks cool dude

03-07-2007, 08:28 PM
this is looking really nice.. only thing that bus me is the with of the toe area of the boot.almsot there :)

03-08-2007, 07:05 AM
G - hehe, thanks. Far from it though I fear

onelung - thanks. What bothers you about the toes?

Bout 80% done with the high poly not counting the head. Trying out a helmet idea. Thanks for the comments. Clock is ticking away fast. Good luck all.

03-08-2007, 10:25 AM
My jaw literally dropped when I saw this. Wonderful wonderful wonderful entry!!

03-08-2007, 11:31 AM
The helmet looks much better than the horns. Nice work!

- me

03-08-2007, 12:55 PM
chunky stuff..this looks awesome,looking forward to seeing more

03-09-2007, 05:34 PM
mitchelhunt - Thanks

sanhueza - agreed

Stefan-Morrell - THanks, more coming

Everything is done except the head, helmet, belt and cloth. Hoping to finish them this weekend.

03-09-2007, 08:27 PM
you better start texturing dude, you have way more detail than me and im freakin out!

03-13-2007, 01:12 AM
Nicely detailed!

03-13-2007, 11:03 PM
veedubb - Yeah, even with the deadline it will be tough as I am going on vacation for a week.

monkeyCorn - Thanks

Nothing to really show right now, just checkin my thread. All the high poly is done on my guy but the head and helmet now. I need to make a decision and go with it. I also have modeled and unwrapped the low poly but the head.

Also I did a quick render of the boot with the ripped normal,/diffuse/specular and AO map at 512.

03-14-2007, 12:00 AM
wow you got a lot of nice detail modeling. for crits i think the overall proportion is off. everything looks little rigid. the shape of the feet for example looks little too box like and its hard to set right foot apart from left. from the screenshot i can see 3 faces side by side in almost same plane. hope that helps.

03-15-2007, 05:08 AM
mashru - Yeah I totally see what you are saying. I am hoping once I rip my maps I can do a little fudging of the low poly model without too much distortion. Thanks

Well I am calling the high poly done. The head could be better but I have to move on. Weighing in at a mere 3.4 million polies it is time to move on. Thanks for all the hard crits and the nice words. Time to get my ripping and painting on.

03-15-2007, 05:33 AM
Nice man, I agree with you about the head, but overall nice job, keep it up!

03-15-2007, 11:52 AM
holy mother of... this is more than awesome!

03-15-2007, 02:35 PM
I shall not comment on your modeling skills, as I am jealous of it. :D

I think you should keep the head without the helmet. Might detracts from the face which currently is rather amazing. Great work and show us your textures :D

03-15-2007, 02:57 PM
Wonderful modeling :thumbsup: ... I really like the head as it already is ...
and i would keep the head without helmet too.

03-15-2007, 04:45 PM
I'd hit it. Seriously.

Nice modeling dude, already told you, just wanted to have it written in history for all time.


03-16-2007, 08:52 AM
RedFish - Thanks

Miezis - Much appreciated

Yung - Thanks. Just need to rip the head and then I start texturing

ChrRambow - Thanks

Gavin_G - Thanks G

Well Ihave ripped the maps for the body. These are DX viewport max shaders that allow me to see the results in real time. Need to finish the head up and then I can finally start texturing. Thanks for all the crits and comments. Finish strong everyone. We must DEFEAT THEM!!

03-16-2007, 11:40 AM
That is looking very delicious! :thumbsup:

03-16-2007, 11:22 PM
ChrRambow - Thanks :)

Some quick texture testing at lunch today

03-17-2007, 12:05 AM
looking really nice.
some variation in the specular would help it.

keep it up.
we must crush them !


03-17-2007, 01:00 AM
yeah that's looking good. Keep it up.

03-17-2007, 07:06 AM
Sick detail! Gears of War ain't got nothin' on you!

Just curious...whats under the cloth?

03-17-2007, 05:20 PM
This character is absolutely amazing!

03-17-2007, 05:22 PM
Looks amazing man, the detail really came through on the normal map and it looks very cool. Once this guy gets fully textured, all the girls will be after you.


03-20-2007, 08:39 PM

In, good luck. CRUSH THEM!!

Your guy is coming out great! How did you get soft lighting in these renders, while keeping the normal detail?
Looking good!

03-23-2007, 05:28 PM
nikudy - Thanks. Yeah I have not worked the specular at all yet, hopefully it will help.

ColdKodiak - Thanks

AndrewBina - Haha, the gears stuff destroys me, but I appreciate the compliment. Armor of course :P

medunecer - Thanks :)

Gavin_G - HAhaha, my wife won't like that

Did some more texturing work on the armor. Added the head. No tetxure work on the skin or the cloth yet. These are just DX viewport captures so no shadows yet. Thanks for the crits

03-23-2007, 10:31 PM
Nice Job so far man, keep it up and you just might win!

03-23-2007, 11:15 PM
Redfish - Thanks but I fear a win is a big stretch. Too many damn good models in this competition.

MonkeyCorn - Sorry forgot to answer you. The soft shadows were created with an Ambient Occlusion map and multiplied over my diffuse texture in Photoshop.

I did a max render with some shadows. So far I have only worked on the diffuse texture, specular and normal are untouched as well as the cloth and skin.

03-24-2007, 12:03 AM
That looks very hot man. You win. What kind of lighting setup do you have? I'm trying out some basic three point..might go for something different.


03-24-2007, 02:44 AM
looking cool!
I think he just needs some values pushing in his armour, they read a little flat

03-24-2007, 09:11 AM
Absolutely amazing!

03-25-2007, 08:20 AM
Gavin_G - Thanks

TimAppleby - Thanks, workin on it

medunecer - :)

More texture work and some rigging completed

03-25-2007, 06:32 PM
Lots to finish today


03-25-2007, 10:46 PM
Character done

Off to make a stand and maybe a weapon

03-25-2007, 10:48 PM
Beautiful man, glad to see it done. Good luck with the judging :)


03-26-2007, 02:58 PM
Like the level of detail, good job on the model!

03-27-2007, 01:10 AM
G - Thanks. You too

RedFish - Thanks. I feel I was getting too busy so I pulled some of it back

My submissions


Final Pose

03-27-2007, 03:01 AM
Awesome! Turned out great! He's a definite contender.

03-27-2007, 07:27 AM
Agreed, a definite contender. That weapon is frigin' brutal.

03-27-2007, 07:30 AM
freakin sh*t! He is looking :twisted: ... i am glad to fight on your side. :applause:

03-27-2007, 08:12 AM
Great work! Though I wish you have given him a more expressive pose. Good luck in the judging!

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