View Full Version : UV Layout Problem

02 February 2007, 12:12 AM
i applied a cylindrical subprojection on the head and it's pretty good. but there's an issue on top of the head, it's stretched (see linked image). if i do the "relax" it messes up all the other parts.

unfortunately i can't cover it with hair, so i need to make it look clean. any tips/ suggestions? (

02 February 2007, 01:26 AM
a lollipop projection would fix the top

02 February 2007, 01:50 AM
what is a llollipop projection? never heard of it...

is that in xsi's uv projections?

02 February 2007, 02:02 AM
open the property of the projection before freezing you can choose lollipop.
It's usefull for the top of a sphere, but only on one side. That should fix the top of your head.
By the way about lscm , try silo2. I am currently finishing silo texture proxies preservation in xsi|o, the xsi|silo|sxi bridge (i will have to add a convert uv to texture proxy feature in the future version). Well you can't "try" silo2 without buying silo1 because it's a beta, you can only try silo 1.

02 February 2007, 11:10 AM
Lollipop projection only have one pole, while sphere has 2 pole.

Imagine it's like a lollypop warper.


02 February 2007, 04:45 PM
pretty weird. dont know why but the lollipop is even more messy (i just did a test with spherical projection, which is even cleaner than lollipop). and relax isn't even working with lollipop projection mode.

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02 February 2007, 04:45 PM
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