View Full Version : tail rig dynamic collisions?

02 February 2007, 03:54 PM
does anyone know if the tail chain with all those spring dynamic ops, can collide with objects, or at least if it can receive certain limits in its motion.
i know there are ways of doing it with hair curves, but i was particularly interested in the
tail chain, as it provides alot of control from the anim perspective, though i cant find a way to fix this issue.
no matter what i do it just goes straight through any geometry, and i cant find any controls for collisions and such (obviously since its just a skeleton chain) but im still hoping there's a way.
anybody any ideas?

02 February 2007, 11:05 AM
I don't think so. Spring Op is not a true dynamic entity I think.

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02 February 2007, 11:05 AM
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