View Full Version : Object: footballhelmet
02 February 2003, 08:31 PM
Hit me :)
EDIT: I updated the pics, added some logos and tweaked the chinstrap a bit :) so, some post below refer to an older version.
02 February 2003, 08:36 PM
Incredibly realistic :eek: , what software did you use. love the materials.
02 February 2003, 08:44 PM
i really dig everything EXCEPT the chin strap... other than that, bravo!
as far as the chin strap, it looks too static and too square.
02 February 2003, 08:45 PM
3d by discreet.com , renderer by cebas.com , hdri by sachform.de ;)
02 February 2003, 09:10 PM
other than that, good.
02 February 2003, 09:22 PM
Yes, other than the chin strap(which looks a bit "plastic") I'd swear it were a photograph!
02 February 2003, 09:49 PM
ok ok, understood! I will go into the chinstrap issue again :D
You are right, after checking my references, there IS more detail :)
thank you anyway for you replies :)
02 February 2003, 10:37 PM
Very nice! I like the gold metalic paint.
Aye the chin strp is a little flat.
Also, not sure if you left this off on purpose
but a logo of Riddel or something above the
face mask on the white strip would be a nice
addition. Other than that great work.
02 February 2003, 01:07 AM
riddell logo version with some chinstrap update is rendering ;P
02 February 2003, 02:12 AM
this is good evry one is right about the strap
u know what would make it better if it was a miami dolphin helmit:D
its good keep it up:applause:
02 February 2003, 02:18 AM
02 February 2003, 03:23 AM
the little clear braces that hold the facemask shouldn't be so transparent. look too much like glass when they should be a really thick nearly opaque plastic. that and the chinstrap are all i can suggest to improve on. maybe make some scratches in the facemask if it's supposed to be new. superb work on the paint.
02 February 2003, 08:37 PM
I updated the pic with a newer version. But not really satisfied with the chinstrap :rolleyes:
Anyway, isn't it interresting, that it might be as heavy to keep that Helmet clean in real life, as it is, to make it looking used in the 3D world :eek:
01 January 2006, 01:00 PM
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