View Full Version : WIP - Foghorn leghorn clip

02 February 2007, 04:19 PM
Hey everybody! Here I have three different animations, all made from the same sound clip. I have my own thoughts, but would love some critiques to help get some different opinions.

Foghorn 1 (
Foghorn 2 (
Foghorn 3 (

Kent Alfred (

02 February 2007, 02:18 AM
Hey everybody, I've updated Foghorn #2. Let me know what you think.

Foghorn 2_v2 (

Kent Alfred

02 February 2007, 03:36 AM
Hi Kent,
I just saw your website, looks pretty good. You've really done a good job creating a nitch for yourself in the animation department. Your animations look real clean, so much that I can't really think of anything that could be better. Of course I'm just a modeler so motion isn't really my specialty.
Keep up the good work!

02 February 2007, 04:24 AM
Thanks Geoffrey! I started working on a walk cycle for Shard today also, so we will see what I can get out of him too! My website still needs some work, I made it quickly so I could get it some exposure on these forums. As far as my animations go, I believe they are evolving in front of my eyes! I've been told many times that an artist has 10,000 (or some big number) bad drawings, and that you must get rid of those before you can begin to make good drawings. I suppose that animations can work the same way!

Thanks for the comments!
Kent Alfred

02 February 2007, 02:13 AM
Hey Kent,
I think you're trying to do too much with the character's hands, and there's way too much motion and too many different poses for such a short clip. The poses are also too indistinct. It doesn't refer to the dialog clip you're working with and is generic enough so that you can put any clip over the piece and it would work just as well. Act out the clip a few times and try and get a pose or 2 that is the "essence" of the dialog, then work within those 2 poses. Some of the poses you have work well for the piece. I think you should take the last pose from your updated 2nd piece, and I like the waving hand motion for "the way to a man's heart" in the 3rd clip. I don't think he should be walking, though, as it seems superfluous and doesn't add to the animation. Also remember that the character doesn't always have to be moving at a constant pace. Good animation has peaks and valleys, and the valleys make the peaks that much better.

My favorite piece overall is the updated 2nd one. It's got the best timing and posing, but the finger pointing gesture is a pretty cliche pose. Check out this post (,com_smf/Itemid,103/topic,6309.0) about cliche acting choices for ideas of what not to do.

02 February 2007, 06:17 AM
Thanks neonoodle for the great insight!! I've tried to address some of the issues you suggested by toning down some of the smaller motions to emphasize the more important ones. I'm still unsure about having him pat his belly in the end, but I have tilted his head back quite a bit in anticipation of the stomache pointing. I've also broken up some of that finger pointing with the intention of only hinting at it, so I can still get the point across without relying primarily on that cliche pose.

here is the update
Foghorn_v2 (

~Kent Alfred

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02 February 2007, 06:17 AM
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