View Full Version : not updating at rendertime

01 January 2007, 08:39 AM
I posted this at the, too. (
This file displays well in the viewport and in previews.
At render time the particles do not move. (
I rebuild the flow, as it cointained strange loops I never believed coudl work.

same same but different:
It still does not render

It is basically the following setup:
particles are randomized on a plane.
A lookatpoint is floating above.
A Script Operator calculates interpolated lookat targets for each particle and resets the pCont.particleTM.
I guess I am missing some vital pCont.attribute ...

Please help me.
In the meantime I try to rebuild this without pFlow.


02 February 2007, 02:47 PM
looks like there is an error in my calculation.

myMatrix = rotateYPRMatrix (random 0 90) (random 0 90) (random 0 90)

pCont.particleTM = myMatrix

renders as expected.



02 February 2007, 08:35 AM

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02 February 2007, 08:35 AM
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