XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Walkcycle animation

01-29-2007, 05:11 AM

Here's an animation I'm working on. I'd appreciate any comments or crits.
I'm kind of happy with the hips and the feet. What bothers me the most is the popping around of the head. I'm using FK on the spine and head. I've had this with the arms too, so I just hid them for now. Would anyone have any good tips on how to prevent this popping?


animation (http://dancoes.net/animations/moom_01_28_07.mov)

01-29-2007, 10:31 PM
To fix anything weird with the head, I would take a look at your curves. Anything that looks a little weird, is usually a lot easier to see in the graph editor. Make sure all of the lines are smooth where the need to be, and don't pop or change their value drastically when they're not supposed to.
Hope that helps!

01-30-2007, 01:05 PM
You should take care of your animation graphs.
there is a huge movement in head that disturb the animation...
and again you can animate hip more.....

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