I use XSI for a lot of my modelling and texturing work which I then export to Maya for rendering.
This has never been a problem until now. In XSI I used a camera projection to throw a photo onto geo I'd created in XSI. The idea was to freeze the projection then do some additional detail modelling and export it to Maya.
Except the UV's won't export properly. I've tried freezing at various stages, copying the uv's onto a different poly model and have had no luck. Everytime I open up the obj, fbx, collada file in Maya the uv's are a different shape. Aside from being a much larger scale. it appears as if the camera projection was done from a different angle or camera. -It's just not suitable.
Does anyone have any ideas?
For now I've ended up correcting perspective in Photoshop instead, but this method was going to be better until I found out I couldn't export the results.