01-27-2007, 05:14 PM
Hi, I am currently about to wrap up a WIP on an environment model after i do some texturing and I am getting a little frustrated trying to set a up my passes in which the partition objects have DGS Shaders applied to them. I can easily get the shadow passes to work with no problem, but when I try to create a gloss pass or a diffuse pass, i have to go through this insane process of trying to override the diffuse by choosing the RGB instead of a single option (i.e.: Shadow Reciever). Is there a way to create a single parameter to turn off the Diffuse or Gloss without going through this crazy process in an override? I have over 300 objects in my scene and it will be a nightmare to do the long way for all of them.
At first i used a preset for reflections and figured that would work, but i had a very hard time trying to separate the diffuse from the gloss parameter and render just the DGS gloss. If anyone has a suggestion, I would love to hear some advice.
Thanks a bunch,