I've got a problem when creating an IK Chain Constraint and the control rig. When the character has a control rig input and is active, the IK Chain Constraint from LeftToeBase to LeftToesEnd does not work, even when the constraint it active. If I uncheck active on the control rig (disabling it), then my Ik Chain constraint works, but of course nothing else in the rig does.
So, to get to the point... what might be the reason a control rig does not work with an IK Chain constraint (at the same time)?
On the subject, does anyone use this method? How do you feel about it? Is there an easier/better method for a reverse foot type setup?
Thanks in advance.