View Full Version : re: MTOR blobby threshold determination?

01 January 2007, 11:33 PM
Anyone knows how MTOR converts particle threshold values for blobbies into rib?
After looking at the rib file some values of threshold values are like:

Maya Threshold | RIB Threshold Value
0 0.395354
1 -0.604646
2 -1.60465

Doesn't make any sense on how the rib generator decides these values.
Thanks in advance

CGTalk Moderation
01 January 2007, 11:33 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.