View Full Version : HARDCORE MODELING!: Ray Harryhausen Tribute: Skeletons - Diabolos
01 January 2007, 12:26 PM
Progress: Clay Model
- Open mouths like in reference (skinning problem)
- Pose rest of hands for weapons
- Model and add weapons
- Insert foliage
- Apply textures/shaders
Rendered with the new Maya 8.5 environment shader in Mental Ray
01 January 2007, 01:03 AM
01 January 2007, 02:45 AM
Looking good so far
01 January 2007, 06:14 PM
renders look great! one thing you might want to look at though is the "expression" (if skulls can have expressions, lol) on their faces, maybe try bringing their brows down to make them look a little more evil.
01 January 2007, 06:29 PM
Definitely agree with nmcelmury, its the one thing that sets Harry's skeletons apart, got to get that evilness in there. You might want to scale the skulls up a little bit, comparing them to the frame from the movie they look a slightly smaller.
01 January 2007, 07:30 PM
Weapons Render Test:
01 January 2007, 07:32 PM
Thank you for the crits & comments. I was about ready to ask if I could leave this as a final render, but you guys brought up some good points and I will work on the heads some more. Look for an update.......
01 January 2007, 02:13 AM
The render and textures look wonderful. I agree with the comments about the skulls but the other bones could use some work as well, if you want to go that far. The Harryhausen skeletons have much thicker bones than a realistic human skeleton. That's part of why they look so tough and evil. I don't know if you'll want to redo that much but I think the end result would be worth it.
Also, I think it would add a lot to put some film grain on the final render. Film grain is usually a bad thing but heavy grain is almost a trademark look in Harryhausen films. Harsh over exposed white lighting of the skeletons would make them look more like the film as well.
I know it may seem like "messing up" your beautiful render but adding film grain and bulk to the skeletons would give a lot of character to the final image.
01 January 2007, 10:25 AM
How are the changes?
01 January 2007, 11:28 AM
Lookign a littel closer to the Harryhausen look. I tis one of those things haw far do you take the look. Consider how he had to work with small custom built puppets they tend to have a certain look.
01 January 2007, 08:17 PM
01 January 2007, 08:39 PM
It would probably help if you model your own custom skeletons to match the Harryhausen ones. Yours look like they came from some generic pack of medical models or something, they don't have any of the character or proportions of the Harryhausen puppets.
If you did model these skeletons yourself for this challenge, then you can't have been looking very closely at the reference images.
Also, if you're really trying to match the original shot you need at look at the lighting, contrast and colour scheme, that generic maya/mental ray environment shader won't cut it.
Also, all your swords are at exactly the same angle, which looks weird and fake. Mix them up a bit.
01 January 2007, 10:07 PM
Thank you for the crits.
Skeletons - I did model them myself, they are anatomically correct, because I am using them (want to use them) for the FXwars challenge as well - two birds with one stone.
Matching the shot - was only trying to get it as close as I could, I do not have the skill to make an exact replica.
Swords - you are right, I will have to reposition them.
01 January 2007, 10:27 PM
the skulls look a lot better, good job man, this will be a good entry
01 January 2007, 07:41 PM
Thank you, but oDDity's crits kind of took some wind out of my sails - I do not like the suggestion that I did not model something that I post, after the hard work I put into a model. Now that I have better reference photos, I will more than likely re-model the skeletons over the weekend - look for an update.
01 January 2007, 08:14 AM
nice work so far and they second render with the changes skeletons is getting there.. i think u got looking very very similar, keep it up. thanks for the references btw :)
01 January 2007, 08:14 AM
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