View Full Version : WIP : MaxScript physicaly driven car

01 January 2007, 02:46 AM
Some more MaxScript fun :)

This is going to be a rigged car ( with inertia, tire pressure based on gravity / inertia ) that will be drivable real-time in a viewport via MaxScript :) ( The car will also leave tracks when turning at high speed or when doing a burnout start :) the RPM and Speedometer will also be real-time functional :))

I might as well add some '' Real-time weapon change '' ... just kiddin :scream:

Status :
Current Status : Basic Rig : ( ( Save file as )
Next Step : Tire pressure base on car weight / inertia + tweaks on inertia behavior

Note that the model / texture is from :

Ian Jones
01 January 2007, 03:34 AM
Looks great from the movie. You'll make many a car modellers dream, who often wish to animate their little investments, this will make it a creative and fun process, well done.

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01 January 2007, 03:34 AM
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