View Full Version : HARDCORE MODELING!: Ray Harryhausen Tribute:Cyclops Bust
01 January 2007, 01:13 AM
Just saving a spot for the progress of my entry, w.i.p updates coming soon.
01 January 2007, 05:36 PM
Go go go
Looking forward to your cyclops bust. :thumbsup:
01 January 2007, 12:15 AM
Thanks for posting Pinoy McGee, i've been working on the cyclops bust, just the base mesh though, so far only poly modeling, no displacement, now it's time to move on to detailing in Zbrush/Mudbox, here's my first update for the CGTalk modeling challenge:
01 January 2007, 06:26 AM
That bust is looking great Justame2002, edgeflow looks awesome, this is going to look real nice when you zbrush it or mudbox it, im looking forward to seeing this one come along, keep up the good work!
01 January 2007, 07:09 PM
I agree, I really like the direction/style you are going with. I have added some reference photos of the real model in the reference thread if you want to have a look.
01 January 2007, 08:35 AM
great model so far! cant wait to see it sculpted.
01 January 2007, 07:38 PM
Yeah, this is an excellent start. I can see differences between this and the reference diabolos posted, but I'm sure you'll sort that out while sculpting.
02 February 2007, 06:43 PM
First of all, THANKS for the comments guys, much appreciated, i've been working on the bust some more, this is actually my first time using Mudbox, this update took me all night long, so i'm seriously gonna need some healthy sleep, tried to keep as true as possible to the Harryhausen version, but it turned out a bit different, especially the shape of the mouth, basically sculpted the mesh before moving on to the next level, until i reached subdivision level 5, i've also drawn my own custom "Alpha" maps or as they're called in Mudbox "Stamps" using Adobe Photoshop, as you can see it's still w.i.p, i still need to add the horn on top of his head, as well as the teeth and 2 small horns on his back, did run in some trouble at the start, Mudbox kept saying the topology axis couldn't be initialized, in order for the topo axis to work you first need to select 2 faces on opposite side of your model, and even then it's still not exactly symetrical, so i had to do most of the sculpting 2 times since the mirror function was acting weird, Zbrush doesn't seem have that problem, it's topo axis is always in the middle to allow for symetrical sculpting on the x-axis, anyway, feel free to comment & critique, Take care.
02 February 2007, 07:35 PM
that looks wonderful justame! that sculpt you gave it makes his skin look extremely thick and calloused. this is going to look good when its finished. are you planning on texturing and rendering? im guessing you used mudbox for this guy. and now that i think of it, it kinda reminds me of the rock biter from the neverending story, lol. Keep up the great work!
02 February 2007, 12:59 AM
It's a nice sculpt, but looking at the reference photos that diabolos posted in the reference thread, there are quite a lot of differences from the original. I can point them out individually if you want, but I'll let you spot them and fix it for yourself.
I don't want to nitpick, it's just that you say you want to stick as close to the original as possible.
02 February 2007, 11:37 PM
I've been working some more on the Harryhausen modeling challenge, basically gave him some teeth, changed the shape of the mouth, and added the horn on top of his head, according to the rules you're supposed to post the "final render" (1600x1200) on the main thread, and the orthographic views in the w.i.p thread, i thought the deadline was on 15-02-2007, turns out the deadline is actually on 28-02-2007 12:00 PM, i'd love to work some more on this but unfortunatly i can't manage to find the time, was planning to add some texturing work, ah well i guess i'll work on it another time, luckily i've learned a couple of new things while participating on this challenge, Take care. :thumbsup:
02 February 2007, 11:47 AM
Its a shame that you couldnt work on it any further Justame2002, the model is well on the right lines and with some final adjustments could be a great piece.
02 February 2007, 11:47 AM
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