The attached images show the same scene. In the one without the camera shader, it is nice and smooth, but using the shader it gets very "spotty" and there is a seam that is visible down the middle. These problems persist when it is viewed in the Panorama viewer.
The documentation for it is non-existant, since there are no parameters for it, however, are there certain settings that should be used with the camera when using this shader?
The camera is positioned in the middle of the scene.
It is a Free camera with a FOV: 50 and its y and z rotation is set to 0, x rotation is set to 90 so were not looking at the floor.
Nevermind about the "splotchiness"
Essentially, the bump mapping was getting more exagerated.
However, I am still getting a seam.