View Full Version : How to bevel complex surface?

smile for money
02 February 2003, 07:54 AM
How to bevel such surface?

02 February 2003, 08:04 AM
DAZ_Edge_Bevel (

02 February 2003, 08:30 AM
Smooth Shift and Scale

02 February 2003, 08:33 AM
playing with booleans, eh?

02 February 2003, 08:42 AM
vertibevel... i dont use it, but i think, looking at its features, it will fit your bill.

oh! try Smoo! (look at carl merrit's version of vertibevel. :thumbsup:

02 February 2003, 10:51 AM
vertibevel looks good but a lot of money for a plugin

edit: and no demo as far as I can see

02 February 2003, 10:18 PM
Don't forget about EdgeFX by Happy Digital! I bought it and use it frequently for text models.

Happy Digital (

It doesn't actually bevel your models, but when they render, they can be made to look beveled.

02 February 2003, 10:36 PM
what shape are u going for....Smooth SHift will work if I understand what you are asking.....:shrug:

02 February 2003, 10:40 PM
I like Bevel++. It is a terrific plugin at $30, but exactly what are you trying to achieve?

02 February 2003, 05:13 AM
You don't need all of that. You can easily do that with LightWave's built in tool shear.

02 February 2003, 05:37 AM
care to explain your shear technique mohh?

02 February 2003, 06:19 AM

Just create a rectangular polygon (X) in the top viewport and make enough subdivisions on it so that it will deform smoothly. (with mouse in top viewport, tap the right arrow key several times before deselecting the box tool)
Switch to Polygon selection mode (^H), select the polys and smooth-shift (F) them with a value of 0 (right-click).
Use the move tool (t) to move them up a bit.
Activate the shear tool ([) and right-click drag in the back viewport from the top left corner of the object all the way to the top right of it.
Tap the right arrow key twice and then the up arrow key once.
Hold down the Ctrl key if you want it to restrict movement to one axis and with the left mouse button click and drag straight up as much as you want.

These were my settings for the shear tool:

This is what it the tool should look like:

Here are the end results:

Not an exact match, but pretty close after a few minutes of tweaking with just the shear tool:

02 February 2003, 06:24 AM
Looks good but where's the bevelled egde?

02 February 2003, 06:44 AM
That can easily be added by tweaking the points on the right, but I've spent enough time on this already.:p

02 February 2003, 04:23 PM
Here is what you can do with bevel++ with just a slider and changing edges to 3...

02 February 2003, 04:51 PM
My bad,

I miss-understood what he was asking for. Yeah Bevel++ would be the tool for that... :shrug:

02 February 2003, 05:13 PM
Can't say for sure what was being asked for specifically, but that geometry he shows needs some serious clean up work.

02 February 2003, 05:18 PM
I agree Chewey, but without knowing what he was trying to do it is a little difficult to give decent advice.

02 February 2003, 06:26 PM
Originally posted by ClingFree
I agree Chewey, but without knowing what he was trying to do it is a little difficult to give decent advice.

Agreed. That was my point.

Wouldn't hurt if the requestor would stick around to respond or give thanks to those here who took the time to make an attempt to assist.

02 February 2003, 06:41 PM
have you used the router tool yet?

don't know if it will work I reformated my computer and need to reinstall everything so I can't test it out.

02 February 2003, 07:08 PM
The problem with the router in this case is it bevels each poly instead of them all as a group. Bevel++ allows you to choose whether you want to bevel each poly or all the selected ones as a group. You can even draw line or spline guides for the bevel if you want to get precise.

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