View Full Version : FumeFx - Blowing fire on the side

01 January 2007, 02:23 PM
Making a flamethrower...
I'm trying to blow my fire on the this possible? I can't find the way to send it in x+ direction. it just seems to rise up with the buoyancy.
Any clue?


01 January 2007, 03:03 PM
AH HA!! found it! :)

When you're using an object as an emitter and you want to use the normal of the object to emit fluid, you have to go in the Obj/Src tab in the FumeFX UI and turn up the Extra parameter(in the velocity box).

What a name for a parameter! :s it doesn't tell anything by reading it!

01 January 2007, 05:43 PM
Good to know, thanks for the tip.

01 January 2007, 09:14 PM
A flamethrower is a little bit different though than just fire going out to the side though right? I believe that it shoots out a fluid that is ignighted, so I would do a particle simualtion to make the flow and then add FumeFX to the particles, you'd also have more control with it too.

01 January 2007, 10:20 PM
Hey darthViper107

it kind of works with the emitter side ways with vorticity and a little turbulence but your idea could give interesting result. I was thinking about trying it that way as well. Perhaps mixing the two results in the end in comp.

I'll let you guys know how it goes.
I'm also on CGFluids...

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01 January 2007, 10:20 PM
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