I hope some of you can help me with this problem.
XSI's built-in RGBA matte pass preset works well with
phong or lambert shaders.
I just SELECT the object I want to keep and
Pass--> Edit--> New Pass--> RGBA Matte
However I am having difficulty producing a RGBA matte pass from
objects using MIA & T2S shaders.
Q1) Can I make RGBA matte pass preset work with MIA / T2S ?
Q2) If not, how should I go about generating a RGBA matte pass ?
I would very much appreciate any help.
Thank you in advance.