View Full Version : HARDCORE MODELING: Ray Harryhausen Tribute: Diorama
01 January 2007, 01:46 PM
I'm going to do some shot from this fight sequence with Kali, which has always been my favourite, or at least the thing I remember most from those Sinbad movies.
01 January 2007, 05:37 AM
Great choice! The shot you're picking as well as the creature are really nice.
01 January 2007, 09:24 AM
Cool choice look forward to seeing how it tuns out. One of the more memorable scenes for sure.
01 January 2007, 05:19 PM
u started yet? ;P
01 January 2007, 10:29 AM
Yea great choice, im looking forward to seeing this too :)
01 January 2007, 05:05 PM
Rod - awesome choice - I am looking forward to seeing the progress :)
01 January 2007, 01:22 AM
Nice work, that's one of my favorite scenes of Sinbad as well, you gotta love the multiple arms, seems like a pretty daunting task, other then that, looking forward to your progress, keep it up.
Take care :thumbsup:
01 January 2007, 07:52 PM
I only got around to starting it yesterday. Just a base mesh at this stage and the pose.
I'm not sure how much I'll do with sculpting and how much with polygons. Half and half probably. There's not very much serious high rez sculpting to do on the body as far as anatomy, since it's meant to be a simple pagan idol, and not supposed to look like Michelangelo sculpted it.
01 January 2007, 11:32 AM
No critiques good to see you start. Looks like a nice mesh. looking forward to progress are you doing a whole scene.
01 January 2007, 11:37 AM
looks good so far!
01 January 2007, 01:00 AM
Nice work, yeah i'd keep the base mesh low res and sculpt your way up, unless you're gonna animate your work, lock the feet to the ground, otherwise it might look like the character is going to fall over, good job on the overall pose, other then that, keep it up..!
Take care :thumbsup:
01 January 2007, 07:11 PM
From looking through your website, I cannot wait to see this one finished - your work is quite amazing. I have added a photo for you in the reference thread, if you need it.
01 January 2007, 07:28 PM
I have the movie to take stills from, but every little helps, thanks.
There were two versions of the Kali model used in the movie, there was a full sized one and a minature one for the animation. It's mainly the full size one I'm referencing.
This is some more detail added, maily just poly modeling, I did some basic sculpting of anatomy, but not too much, becasue it will ruin the style of this charcater.
The other character is just there for scale.
02 February 2007, 12:31 PM
Woah very cool. I think just keep it at this level and texture and rig it. Nice work.
02 February 2007, 05:05 PM
im not sure how the full sized model looks but the one on the reference seems different. urs look more anatomically correct then the actual stop motion puppet. the face also seems a bit long and thin on urs compared to the puppet. personally i like urs better and im not sure whether or not ur trying to be as accurate or just making it look cool. looks great so far man.
02 February 2007, 07:31 PM
Well the one in the reference above is the latex minature, the one I'm mainly looking at is the full sized model. I'm not sure what this was made from, but it's certainly more detailed than the minature one that was used for the animation. They're quite different from each other, so I'm looking at both and making a blend between the two.
02 February 2007, 08:07 PM
please dont take offense, im not saying anything bad about it, im only posting crits b/c i think it looks great and ive seen ur other models before and its always looked close to being spot on and i like the fact that u strive for that next level:
i think the arms on the detailed sculpture from the movie has fatter/bigger arms then the one u have. it seems beefier whereas the model u have right now seems more feminine but if ur doing a blend of the two then i see why u would make them more slender. also the head dress on the original seems closer towards the face and not so pushed back as in urs but then again the puppet one does seem a bit further back. i see that u nailed the face in likeness to the detailed sculpture though. the problem is that when u combine too many elements of both the sculpture and the puppet, i think a part of what made it special to the artist becomes lost. u know what i mean? its funny that the puppet has more slender of a waist then the detailed sculpture. are u going to put in the larger hands and the detail trim that sits behind the statue?
looking at it now the refs must have been a pain in the ass to measure up to each other.
02 February 2007, 12:37 AM
Yes, I am making mine more feminine, because I think that's how Ray wanted it.
IF you look at the two versions of Kali above, you can see that the full sized one looks like a man, if it wasn't for the breasts it would look almost totally male.
The miniature that Ray made is obviously a lot more feminine, so I'm deducing that he wanted Kali looking feminine, and I have made mine slightly more feminine and detailed than the miniature.
You have to remember that Ray was restricted with the materials he had to work with, making a latex miniature like that in the Sixites was no easy task, and I'm sure it didn't turn out exactly the way he envisioned it.
02 February 2007, 07:24 PM
Excellent modeling skills you have... I like your approach and the added feminism looks great...I can't wait to see her textured.
02 February 2007, 08:38 PM
very nice work like always! modeling is perfect
02 February 2007, 06:35 AM
Wow oDDity,that is looking really cool. I'm looking forward to the day that I can make nice meshes like yours. Can't wait to see how this turns out.
02 February 2007, 06:50 PM
Well, since you already obliterate my skill in photoshop, and just about every other aspect of character FX, we're even)
This is the basic shot I'll be doing for my diorama. No textures yet, and a lot of modeling to do.
02 February 2007, 07:39 PM
Lovely modelling, really cool. And the choice for the most femenine Kali is sweet too.
About the stage, I think its too close to the movies, but maybe I would play with the camera`s height to make the shot more dramatic/with more action. I bet you want to make it closer to the movies, and it's a very good match from stage and camera position.
Very macho!!! :)
Sorry for my english, I can`t find the words to express better....
02 February 2007, 08:10 PM
Did you model the character on left or is he a screen grab? Either way this is turning out very nice, love the modeling and sculpt work. Im eager to see this finished.
02 February 2007, 12:30 AM
No its not a screen grab, as you can see I've more or less finished Sinbad now. He was actually more challenging than Kali.
Still no background textures.
02 February 2007, 10:19 AM
Looking good. Two things that bother me. Some of the wrinkles in the cloth, especially on the arm seem a little underdeveloped.
The other thing, I'm not sure you're using the renderer to it's fullest, at the moment it looks very "painted", the highlights on the boots, for instance, don't look particularly specular. Having said that, it then occured to me maybe they were meant to be heavily scuffed and that's not meant to be specular hits. But if that were the case then the highlights wouldn't fall off at the terminator as they currently do - which makes me think they are meant to be broad specular highlights.
...sorry, rambling there. I'm jealous, you're onto the texturing already! Ahh, I need to get a move on..
02 February 2007, 03:30 PM
looking wicked mate, especally like the mud on the feet, nice attention to detail :thumbsup:
02 February 2007, 04:34 PM
Wow..it's really starting to take shape...and Sinbad looks amazing!
02 February 2007, 04:54 PM
ace!!! good stuff.
02 February 2007, 06:07 PM
Looking very cool a great tribute indeed!
02 February 2007, 02:06 PM
there's a master amoung us.....unfair!...j/k......sinbad's looking really tight man!..( I thought it was a screenGrab aswell )....I'm enjoying the show, waiting to see what the final results will bring.
02 February 2007, 01:03 AM
This is more or less the background, though I may add more misc objects and decoration.
02 February 2007, 08:29 PM
Had some more time to work on it. I suppose it getting pretty close to final now, but there's still two weeks left to mess around with it. I changed the lighting to get more of a flavour of the movie set lighting.
02 February 2007, 10:42 PM
Really kool so far. Is that going to be sent through Mudbox/zbrush too?(mabey it has been already?) Only suggestion I could think to add would be to watch the placement of the middle arm on her/its right side, seems lost with the present view and angle. Looking forward to seeing the final
02 February 2007, 12:38 PM
scene looks beautifull, one of the finest artists oddity, wish to see you winning this one.
02 February 2007, 12:54 PM
Looking at it again this morning, I didn't like the way the change in lighting affected the Sinbad figure, he's looking pretty flat. And yeah, you're right about the angle, the two swords seemed to be coming from one hand at that angle.
02 February 2007, 03:03 PM
yah,you go oddity! looks great!
02 February 2007, 03:13 PM
Wow! You've created a wonderful piece here. The lighting and texturing really works
quite nicely. What 3d packages are you using to create this and your other works?
Wouldn't it be nice if Ray himself was aware of this competition and was able to comment on these entries?
02 February 2007, 07:53 PM
Yup, I think it looks great. It would be cool to see a bit more set dressing, it looks a bit bare I suppose. I think you could also boost the contrast, play around with the gamma curve, go a little bolder.
02 February 2007, 08:17 PM
I like it.
I would try a more dramatic lighting...
Maybe more contrast between light and shadow
and more colour...
02 February 2007, 08:52 PM
That's more or less what I've done. A bit more colour and contrast and a few items in the background.
I worked enough on this I think, so I'll call it quits, otherwise I'll fiddle around with it forever.
@Tama It's all Lightwave, with some mudbox sculpting for Sinbad's clothing.
(Click image for large version)
http://www.pixelwerks.be/pictures/kali_front_s.jpg (http://www.pixelwerks.be/pictures/kali_front.jpg)http://www.pixelwerks.be/pictures/kali_back_s.jpg (http://www.pixelwerks.be/pictures/kali_back.jpg)
http://www.pixelwerks.be/pictures/kali_top_s.jpg (http://www.pixelwerks.be/pictures/kali_top.jpg)http://www.pixelwerks.be/pictures/kali_bottom_s.jpg (http://www.pixelwerks.be/pictures/kali_bottom.jpg)
http://www.pixelwerks.be/pictures/kali_rside_s.jpg (http://www.pixelwerks.be/pictures/kali_rside.jpg)http://www.pixelwerks.be/pictures/kali_lside_s.jpg (http://www.pixelwerks.be/pictures/kali_lside.jpg)
02 February 2007, 02:02 AM
Incredible work, oDDity. Very faithful to Ray's character. You've even retained the overall look of the filmstock and contrast in your render. Lovin' it. Also lovin' that it's Lightwave. I'm just starting to mess around with zbrush and mudbox. Do you have a preference, since you're also a Lightwave user?
02 February 2007, 09:37 AM
Congrats on a great piece! :thumbsup: Definitely a winner.
02 February 2007, 12:57 PM
Also lovin' that it's Lightwave. I'm just starting to mess around with zbrush and mudbox. Do you have a preference, since you're also a Lightwave user?
Lightwave doesn't handle mudbox displacements very well ATM, so I just use the original high poly obj.
I'm not deciding between mudbox and Zbrush until zbrush 2.5 is released, which should be quite soon.
02 February 2007, 02:16 PM
looking good man! :thumbsup:.....it's always a pleasure seeing your work.
02 February 2007, 12:20 PM
Hey oDDity you've really pulled out the stops since I last checked out your entry. The set looks really good, especially the updated version with the change in lighting and contrast. Nice touch adding Sinbad into the mix. I don't think theres really anything I can suggest, looks like you've nailed Kali. Congrats!
02 February 2007, 12:20 PM
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