View Full Version : Opacity Particle Control

01 January 2007, 02:45 AM
Hey guys i was wondering if there was any way to control particles by opacity maps?

01 January 2007, 04:26 AM
what exactly do you want to control?

01 January 2007, 11:02 AM
just like solitude i donīt know exactly what you mean :(

you can use the Particle Age map in the opacity slot to control opacity and you can modify the properties of any event eg. animating the visibility...

with in the blur scripts there is a script called "smoke this"...maybe that shader on the spray gives you some answers...

i attached an example with the shader.

kind regards


01 January 2007, 01:08 PM
well i am doing a disperison on my logo and i already have the logo animated with the opacity map but i would like to do the same with the particles, like as the logo disapears the particles appear i was trying to use a dynamic material for the particles and invert the opacity channel but it doesnt work when i render the image they all appear around the logo, but whats really funny is that in my viewport my particles appear only were my logo dissapears

01 January 2007, 06:11 PM
I figured it out guys thanks alot for the help!

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01 January 2007, 06:11 PM
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