View Full Version : Tall Grass
01-19-2007, 12:44 AM
I'm modeling a small town set back in the renaissance period for a video game. There is a lot of tall grass around the town outside of the walking path. I see tall grass in a lot of video games that even sways back and forth to show wind and moves out of the way when you walk through it. Does anyone have any idea of an efficient way of doing this? Maybe a tutorial on how itís done. Or if this is the wrong place to ask this question maybe a direction to the right place to ask.