View Full Version : HARDCORE MODELING!: Ray Harryhausen: Dave King Medusa
01 January 2007, 08:07 PM
I figured since I had a lazer scan toy of this bad babe on my desk I should go medusa.
Dont look directly at this thread... use a mirror or something.
01 January 2007, 08:11 PM
Initial Z brushing. Scales not on yet.
01 January 2007, 08:45 PM
Initial Z brushing of face.
01 January 2007, 09:56 PM
looking great man, thats going to turn out real nice, the detail is looking great!
01 January 2007, 02:45 PM
I did a little more over the weekend. Having trouble deciding to match face to distant model or closeup- which are quite different. Havent tweaked the face, initial shaders all over.
01 January 2007, 05:17 PM
looking very accurate so far...like the colours too, keep it up!
01 January 2007, 09:59 PM
Okay, squeezed some more time after work. Added partial rig and tweaked her about a bit.
01 January 2007, 10:45 PM
Really looking good. Do you have wires of the base mesh. Would like to see them.
01 January 2007, 10:31 AM
Hey great work Dave! One thing I noticed was maybe the snakes would benefit from some more visible scales?
01 January 2007, 03:13 PM
That's looking wonderful. Will it be animated?
Can't wait to see the final lighting.
01 January 2007, 03:48 PM
Possibly animated, she is properly rigged for posing. the snakes would be a headache, but I could just have them doing figure 8s like Ray did!
01 January 2007, 02:33 AM
Checked out your site.
Really enjoyed the portfoilo. :applause:
01 January 2007, 08:54 PM
Yup, this turned out well. This looks like it was hard to get any good reference for, because of the dim lighting and dark shadows in the movie scene, so we'll have to forgive it not being exactly the same as that one. I'd guess you were working from your toy figurine more than anything)
It's stands up pretty well on its own merit though.
01 January 2007, 09:11 AM
They say the toy is a scaled down laser scan of the original, but even allowing for errors in scanning, aging of the original model, warping from silicone casting and shrinkage in materials she actually doesnt look like the one Ray is shown touching up in the photo. The cheeks seem quite drawn in and the lines have been exaggerated. The paint job is also not the best - it sits her eyes in the center and not up against the lids- she looks a little like Teves sculpt of Meg Mucklebones more than Medusa did.
The film is also not very well mastered, so pausing doesnt seem to help on the distant shots- the dummy prop held by Perseus doesnt match the close up face, which doesnt match the long shot model. Tricky to catch- I havent used image planes of photos and decided to split the difference and find something pleasing.
She needs a bit of tweakage.
01 January 2007, 01:15 AM
Nice work, do agree on the snakes though, those could use some more definition, you could taper them down like tentacles and snakes tend to look in real life, the deltoids, pecs and hips could use some work as well, also the cheekbones could be thicker and the lighting seems too dark, good job on the colours and pose, other then that, looking forward to your progress, keep it up.
01 January 2007, 07:13 PM
Unfortunately your photos did not come out very clear (see reference thread), but your modeling, style, and textures rock just the way they are - lots of detail. Looks better IMO, the real model as this wig like hair mixed with the snakes.
02 February 2007, 10:11 PM
Looking great, I think it's the effort you put into color that's really helping to capture the original.
02 February 2007, 06:42 AM
This is cool! great job!
02 February 2007, 09:50 AM
Looking good dave, you've got the original design down to a tea :thumbsup:
02 February 2007, 05:13 PM
Cheers. I thought that was in the rules though...
02 February 2007, 10:34 PM
Excellent Job Dave : )
02 February 2007, 01:34 AM
Finally got a few hours today to have it out with Medusa. Mainly shader work today.
02 February 2007, 02:27 AM
Looking very cool!
02 February 2007, 12:00 AM
Ok, all done now. Added a base for effect, but its still in the a single creature category.
And the weblink to see all the hires versions is...
So thats all done and dusted now. She is a fully rigged model so i hope to have some time to animated her someday soon. I was aiming to create the Medusa maquette, rather than sexy her up for a modern audience- maybe I will try that one later. Hmmm. Mudbox demo sitting on my desktop....
Hope this all brings back sweet memories of cowering behind your popcorn as a child!
02 February 2007, 12:34 AM
Turned out great! I want one! I hope you get the chance someday to animate it.
02 February 2007, 12:43 AM
Say, perhaps I could 3Dart-to-part this sucker. It may take a few days to boolean her together and chop her up into STL parts- she would be a cool kit though. Now theres a fun project... hmmm.
02 February 2007, 10:37 AM
Turntable link is now fixed. Oops.
here is the direct path...
Dont look directly into her eyes.
02 February 2007, 12:05 PM
Fantastic Dave..it turned out really well! Her face is instantly recognisible and the texturing really polishes everything off. Congratulations.
02 February 2007, 03:07 PM
would luv to have that on my desk.
any chance of blasting the eyes in that mythical green? :)
02 February 2007, 03:07 PM
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