View Full Version : Global Illumination Pass in Render Channel

01 January 2007, 04:52 PM
Is there a way to set up a seperate pass for GI in the rnder channels. I know I can just create a new and seperate pass, but I'd prefer to be able to just render it out with all my pther channels in one pass.

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01 January 2007, 04:52 PM
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