View Full Version : Futuristic Game Soldier

02-20-2003, 11:15 PM
Here's a 3000 poly character that may go into my Reel. Let me know what you think.

02-20-2003, 11:17 PM
Here's another view

02-20-2003, 11:18 PM
Here's the wireframe:

02-21-2003, 12:35 AM
good job but theres one thing that seems kinda weird

her arms are really really skinny if its intentional then nm but from those views they just look odd =\

then again maybe its just me

02-21-2003, 12:42 AM
It's a nice action pose, but it seems it could use some more work on it. I noticed the wrists are really thin. Also the texture could use more detailing... I cant see much, the dark hues dont help.

02-22-2003, 08:45 PM
From the wireframe shots it seems that her proportions are a off. The length of the arms, and width of the wrists that everyone mentioned as well as the length of her torso. Also you could probably shave some polys from her arms and legs and put more detail in the face. Most of the polys on the face seem to be describing flat surfaces. You might even make better use of the polys that are already there. If not then definitely push the textures farther on the face. The overall layout of the polys seems a bit random also, it could use some cleaning up.

02-23-2003, 12:00 AM
Thank you all. I am currently reworking her with regards to geometry as well as texturing. I still need more commentary to make her really stand out and make her really perfect.

03-01-2003, 09:20 PM
Here's an updated version

03-01-2003, 09:28 PM
And this one.

03-01-2003, 09:31 PM
The new wireframe

03-01-2003, 10:37 PM
Something about her face irks me. It looks like she has the face of a primate due to her lips.

Other then that it looks kick arse. :airguitar

03-02-2003, 03:46 AM
The mesh really doesn't justify 3k polies - her silhouette is jagged, and she doesn't have much secondary detailing in the mesh. I'm really confused in where these 3000 tris are going - perhaps the armoured pads are segmented from the main mesh? Are you wasting polies on the undersides of armour that you'll never see? If you are, that's really a bad habit, since you're wasting around 2/3 of your surface area on bits that aren't even visible.

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