View Full Version : HARDCORE MODELLING: Ray Harryhausen Tribute: Walrus Giganticus/Diorama

01-16-2007, 05:48 PM
Hi I would like to join in on the challenge. I decided I'd do giant walrus from Sinbad and the Eye of the Tiger. Here's is my first WIP, a block out of the walrus.

01-17-2007, 09:38 AM
Good start with the model tastyUdon, I remember the walrus having some killer tusks and crushing one if Sinbads men into the ice, a great choice! Looking forward to your updates.

01-20-2007, 04:39 AM
Here's my low-res walrus. I am missing claws. I will start uvMapping it and then onto zbrush.
I just realized I have to make the tusks look like killer tusks.

01-20-2007, 05:09 PM
Great start! :)

To bad I wanted to do the walrus, oh well.

01-25-2007, 10:17 AM
You should do it as well then GQ, theres no exclusivity in what ppl can do as far as i'm aware :)

Good progress tastyUdon, looking forward to seeing the hires version.

01-26-2007, 01:08 AM
I added in the claws and now I'm on the zbrushing part. I'm really worried about the skin of the walrus around the neck. I tried it earlier but it looked more like cauliflower than hardened skin. Any advice? I'm fairly new to zbrush and I would like to know how I can go about creating that part of the neck.

02-01-2007, 12:46 PM
Well don't know Z brush but hey nto that far from cauliflower. Great to see some progress on this one.

02-06-2007, 10:03 PM
You could try masking the area and use the draw tool to add or subtract from where your working without effecting the rest of the model.

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