View Full Version : Game Art Comp #3: wanzai : Ultraman Powered

02-20-2003, 10:57 AM
Yeah, I finally decided to enter this comp with our Japanese cosmic hero Ultraman (

I originally wanted to do Ultraman Powered, but I could barely find any reference images for him, so I decided to go with the original Ultraman. Even got some nice references already:

02-20-2003, 01:25 PM
Ultraman! Excellent choice. I remember seeing some episodes when I was a kid, I believe it was back-to-back with Shogun Warriors. I was really suprised to see that Ultraman was brought back to life and being shown here in the states. Maybe they'll bring back Shogun Warrior as well (yeah, right).

02-20-2003, 07:14 PM
haha.. thats going to be cool to see as low poly.. lots of style in the design

02-22-2003, 05:23 AM
Wow, I haven't thought about Ultraman since I was a kid in the early 70's. I wish they would bring back reruns. Nice link.

"Good choice!" I will watch this thread.


02-22-2003, 04:24 PM
Along with some images I also found the theme song - which totally owns...

Can't beat that hilarious feeling modeling him with that song in background. Just have to grin like an idiot...

02-22-2003, 05:33 PM
About 1 hour work, still struggling with the shoulder (as if I wouldn't be doing this for the x-th time... arrgh! where's my practice gone?)

02-22-2003, 08:11 PM
I suck at modeling hands.

02-22-2003, 09:45 PM
Last update for today:

btw - I'm aware that the model seems a bit fat in comparison to the posted reference doll, but sometimes he looks a bit differently in the show, so...

Still WIP anyway. There's always more tweaking possible.

02-23-2003, 04:10 PM

1886 triangles. I could get away with less, but as you can see, with those details modeled out, I still have plenty left.

Looking at him, I think I'll make the eyes rounder, then start UVing.

02-23-2003, 08:29 PM
I like it, but your proportions seem to be somewhat off. From what I can tell, the arms and legs should be alot longer, also the head should be 1/8 of the person's height. Well, naturally it'll be a tad more with the helmet and all, but I still think the head's a little too large...

As it is now, he looks sorta like a little kid. Keep up the good work though, can't wait to see this model finished and textured. :thumbsup:

02-23-2003, 11:38 PM
I like it! its got a nice sylized look that a game would benefit from.. my comment is that i agree the head is just a wee bit too big. its supposed to be big i know (not 1/8 in my oppinion but 1/6..) youve got it at 1/5 which makes him look a little too dumpy. imo


02-24-2003, 01:13 AM
fix the proportion with lattice. now the legs are too short, chest is too long.

03-02-2003, 12:01 PM
come on already give us more :scream: im looking forward to an update of this one! the model is going to rock if the texture turns out as good as your entry from comp #1

03-03-2003, 09:21 AM
Thanks :D But the texture will be simply Ultraman and could not rock more or less than the original design...

I try to find some time for him, but we still have a month to go, so I'm not to hasty with this...

03-03-2003, 09:52 AM
Aw, come on! I know you are just playing Meteroid Prime all the time :D

03-03-2003, 09:54 AM
shit, you got me right there - but let's not make this too OT, ok? :p

03-23-2003, 07:40 PM
Guess what. I'm still at it :D

After Metroid Prime and some major changes in my home office (now it deserves to be called one), I finally managed to continue working on him.

Here's the UV

Now comes the fun part - but using my tiny old Wacom ArtPad at home, it's actually not as much fun as I have usually at the office...

BTW, I'm reworking my Guan-Di Character (another reason why Ultraman wasn't updated till now). But after I re-did the rig, I realized that also the textures have to be improved...

03-27-2003, 11:37 PM
Here's another WIP, the texture is about 50% done. He actually doesn't need that much texturing anyway - in addition to the trademark coloring pattern, that is...

Don't know if I'd make it in time. So if anyone feels like hyping, go ahead and pump me up :D

P.S. My old tiny wacom does suck.

03-27-2003, 11:47 PM
you suck!!

03-27-2003, 11:50 PM
just kidding! Great work man! I still think he is a bit small but the texture kicks major ass... :thumbsup: I whish I was as good as you are *seigh*

03-28-2003, 12:13 AM
man thats awesome! lots of strong entrys, I feel for the judges :)

and I think your worrying too much.. you could enter him as is and he would be a strong entry.


03-28-2003, 12:18 AM
Wow ! yep that texture IS really amazing ! so sharp and all !
great job !

03-30-2003, 11:26 PM
update update update!! :p

hows this coming.. I want to see the other 50% of the textures :p haha.. you best be submitting him tonight/early tomorrow though!! really strong piece that will surely be excellent competition.


03-31-2003, 10:46 AM
Thanks for all the cheers :D

I wasn't able to work on him over the weekend, but will be this evening. Hopefully I'll make it in time... (once again: my tiny old Wacom sucks)

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