XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Cockpit painting (Domination project)

01-13-2007, 12:13 PM
Hello everyone!
These days I have been working on another shot for the Domination project.
I don't know if I can call it a matte painting, but it was great fun - doing something different than I usually do. It was cockpit interior painting.

Source plate:

It's cockpit of this flying vehicle:

First live footage compositing test HERE (http://www.babun.org/hakimiyet/cg/efegorusalanimda_large.mov)

I hope you guys like it!
Comments and crits appreciated!


01-13-2007, 02:01 PM
That`s graet, dude :thumbsup:

01-13-2007, 03:24 PM
Thanks man.
Glad you like it:)

01-13-2007, 03:28 PM
Hey Mate, Looking nice.

How did you create this, is it an overpainted 3d render, photocomp?

Not sure if you did the final comp but would be nice to see a little camera movement, the craft might look nice with a slight boyent motion in relation to the background itself.

You'd probably also see light projection on his face from the interface itself. Could easily be done in after effects or something. Watch a few films like Patlabor for stuff like this, lots of cool subtle effects.

Cool work, be nice to see a break down.

- Dave.

01-13-2007, 03:38 PM
Hi Dave.
It is not overpainted 3d nor it is photocomp. I just painted it, only very little of it is from photos.
I didn't do the compositing. The compositing isn't finished - there is a lot to make better I agree.
Thanks for the suggestions. And I'm happy you like it.


01-13-2007, 05:34 PM
hi pavel, nice painting and concept,

but for this kind of visual effects I suggest a projection over a 3D model, why? because think about the lighting change over a flight , in a 2D painting there's nothing you can do, and if you use real 3d helped with painting details and projection you will have control over specular highlights and reflections
overall I think it looks a little bit sketchy cause of the edge definition in some elements

01-13-2007, 07:06 PM
Hi James.:)
Yes, you are right. I didn't think of using 3D. Great to know the possibilities. Thanks.
With the sketchy thing you are right too. It's hard to paint nice regular curved lines by hand.
Thanks for the suggestions.


01-13-2007, 07:23 PM
Well you had me fooled, looked like an overpainted 3d render at first. Yep James is right with the lighting. though i guess it all depends on how much the craft will move around. I'm sure you could do a little trickery in after effects with the mesh warp thingy to created a few realistic reflections. Personally i think the lines look good, they have a beaten up war feel to them. Though if you want them streight i'm sure you could take it back into photoshop and play with the paths tool. Overall nice concept and rendering, might not look very realistic but sure looks cool, which sometimes can relax the need for realism a little :-)

- Dave.

02-04-2007, 12:28 AM
great job. I like that

02-05-2007, 03:54 PM
nice work pavel! very impressive cockpit.I don't know how is to be seen on final movie as jamie says 3d would be better but it looks very impressive now.

02-05-2007, 05:02 PM
Hi guys!
I'm glad that you like it. I agree that 3D would be better.
You can see some composited shots here:
1 (http://www.babun.org/hakimiyet/cg/efegorusalanimda_large.mov)
2 (http://www.babun.org/hakimiyet/cg/efebune_large.mov)
3 (http://www.babun.org/hakimiyet/cg/efepolen2_large.mov)
4 (http://www.babun.org/hakimiyet/cg/efeirtifakaybediyor_large.mov)

Thanks and cheers
- Pavel

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