1) Well, let say i model a character and i try to model it with the lowest poly count. then i export it to zbrush and do the detailing process. after that i export the displacement base on the uv set i did ( which is low poly count uv). Then i smooth it in xsi and i plug in the displacement into the material, will the Smooth be affected? Well, i know if i subdivide it, the displacement will go wrong coz the uv not matching.
2) Is it more advisable to smooth or subdivide it? Coz if subdivide it'll be harder to unwrap it.
Anyway, what is the correct work flow? Thanks.