View Full Version : HARDCORE MODELING!: Ray Harryhausen Tribute:Creature/Diorama

01 January 2007, 09:33 AM
Hello everybody just resering my spot, this comp is too cool to not join in. I really need to get a job soon, so i will make this models suitable for my demo reel, and since im trying to become a game artist, my models will hv some polycount restriction aswell map size restriction.
My idea was to do a fight scene between Calibos ( Clash of Titans ) and the Centaur ( Golden voyage of Sinbad ). My plan is to make one character per week, and hv the final week to do an enviroment rigg and pose them.
So far i have got the clash of titans movie and did some skecthes of the calibos model, if everything goes well i should start modelling it today... Im having a bit of trouble to find the golden voyage film.
My idea is to have each model to a maximun of 6000 polygons with one or 2 1024x1024 maps, for normal, spec, difuse. This should be fun, so lets stop talking and start working.

01 January 2007, 09:51 AM
Interesting concept. Are you going to equip Calibos with a trident or spear-type weapon to make it a fair fight? I seem to remember Calibos was only slightly larger than an average man whilst the centaur was more like a troglodyte combined with a horse. Looking forward to seeing how you get on.

01 January 2007, 11:37 AM
sounds interesting indeed....good luck

01 January 2007, 01:03 PM
sounds cool Andre :) I will try also to make something

01 January 2007, 05:50 PM
Thnx guys, unfortunatly i couldnt start today, hopefully tomorrow.
About the fight, well calibos use a wip on the movie, and he also has a small trident instead the rght claw ( or hand ).

01 January 2007, 10:36 PM
Ok, i manage to get started, the mesh needs aloooot of work, but i will try ( this time i will try ) to upload an image of how the model is before i go to bed.
so enoth words, here is my first wip image.


01 January 2007, 09:32 AM
Nice start Andre, he's recognisible already.

01 January 2007, 12:52 PM
Hey thnx Cameo, i hv to work more on it though.

I couldnt work on the model over the weekend, hv being very busy looking for a new apartment, but today i could go back to the model. My plan is to finish the base mesh by today or tomorrow and go play with zbrush or mudbox on it. The last thing i will do ( if i do ) is the texture maps ( excluding the normal map ofcourse ) since this is more a modelling challenge.
Okay, so i will post a wip image of how the model stands right now, will go back to him after hv something to eat. would be great to hear what u think.

01 January 2007, 03:44 PM
NICE. Keep walking! ( and bump the chest to a troglodyte appearence)

01 January 2007, 11:08 PM
Ok, i have worked a litle more on him, but unfortunatly i couldnt finish the base mesh yet ( hv to finish it by tomorow or will be behing my schedle ), still have to do the tail, adjust some things while i still have the symetry for later do the right leg. Im not decided yet if i should do the version with left hand or the trident one.
Since the deadline was expanded, perhaps i can do another model, i want to make Kali, and if the centaur fights kali it would be a more even fight.... so for the final composition i may do calibos sitted on hir chair ( like an emperor ) while the centaur prepares to fight the 6 arms goddes.
well, have to go now, would love to hear your thoughts about it.
The model has 3200 tris so far, my plans is to finish the base model ( whitout hair and cloth ) with 3500, and have an extra 1000 for clothes and a 500 for hair and fur... will see how i manage to do it, not so sure yet how to make his messy hair.
anyway, the wip image

01 January 2007, 09:55 AM
Yea looking good Andre. Will you be clothing him or trying to do it with textures?

My $0.02 on Kali:

It's completely up to you which direction you take your challenge and if you have the time then by all means go for all three. There's a danger though that the more things you decide to model, the greater the chance that you won't finish some or all of them as completely as you'd like. Personally I would rather see one model done really well than 3 done ok, purely due to time constraints.

01 January 2007, 10:11 AM
Hey Cameo, thnx for the suggestion, the thing is that the speed modelling is also part of the fun, and my original idea was to model a character per week, and since the deadline was extended in 2 weeks, it gave me a plemty of time to play with, but you are totally right, its easy to lose control and try to do too much at once.
I will cloth him up, for the clothes changes a litle bit the sillouete of the model, besides im still behind the polycount i was aiming to. Yesterday i did some nice tests with real time fur ( the tecnique used on shadow of colossus, king kong and so far ) and i think it can work really well if i also model a basic hair shape, the thing is that its quite poly consuming, so i might hv to rethink my plans, perhaps do some optimization on the model, and try to do the clothes with 500 instead of 1k tris.
I might go with the trient instead of left hand version, it will save me a few good polygons if i do that, also it helps to break the symetry alot... will see how dense is the final model and then take this decision, would be cool to hear the opinion of you guys about it.
I hope to start working on the model soon, but first i have to finish some school work.
thnx for reading
Andre Kling David

01 January 2007, 10:18 PM
I have to rethink my goals with this contest, i dont think i will be able to do both models i have been wxtremly busy moving to the new place, so many things to do that i almost dont have time to work on this. by now i should hv the 2nd model done, and ijust finished the base mesh for calibos... still hv to do all the sculping and juicy stuff. also dont know how the real time fur will work. Maybe i should use this model to try out mudbox.
The polycount is a bit higher than i wanted to, i could do some optimization though. Right now the model has a litle more than 3500 tris. maybe i should go for 6k instead of 5k. or perhaps i should take his left hand out ( damn i have to decide about it, otherwise i hv to do his ring ).
anyway, hopefully i will be able to work more on it over the weekend.
the wip image


01 January 2007, 06:30 AM
I think you can get rid of his left hand, cause in the movie Calibos gets his left hand chopped off and he replaces it with a fork. that should shave off some polys off of your model. Anyways I can't wait to see your next post, so far it's looking really great. Keep it up!

01 January 2007, 10:36 AM
Yea that would definitely be a nice way to lower the polycount :)

He's looking great Andre and I'm glad that you will be devoting all your time to the sculpt now rather than doing multiple models.

02 February 2007, 11:56 PM
Yeah, i dont think i will be able to finish it by the deadline, i hv a huge work to do and dont know when i will be able to play with this guy again... It has been a lot of fun to work on him on my spare time. i decided to do the entire model only on max, do i started to build a higher res model to get the normal map from.

Rod Seffen
02 February 2007, 12:41 AM
Well that's a pity, because it's looking good.
You still have a month left though, so I'm sure you can squeeze some time in.

02 February 2007, 02:19 AM
Hey thanx man, it really means alot coming from you, your work is superb.
I worked a litle more on him, and will call it a night... if i have extra time i will keep working on him.
here is the last image. good night all.

02 February 2007, 10:14 AM
please finish - it is looking great - just make a bust or something (instead of your originally planned fight scene).


02 February 2007, 10:30 AM
Hey, thx for the comment, i will try my best to finish, the fight scene is out of question though, probably will do him sitted on his king chair ( name? ). it will depends if i get a free lance work or not, and the deadline for it.
I want to enter the dominance war2 alswell, but i will try to finish this one first.
hopefully i will be able to work more on him tonight. im really having alooooot of fun making the high poly model, and learning alot also.
will do my best, glad u guys are liking.

02 February 2007, 04:31 PM
I hope you can have a really nice model going. I hear you though... it's tough when there's work to be done, lucky for me things have slowed down in the last week or so.

02 February 2007, 05:16 PM
dude u gotta finish this one! its really spot on, probably the closest so far that i've seen for this challenge. u gotta finish it for all us cgchatters floating around in cgtalk as well ;)

02 February 2007, 11:25 PM
Hey typhus, i will try, but cant promisse... will try to work on him over the weekend, nd see if i can finish it by next weekend ( hopefully i will hv that time until my client decides what he wants )... its amazing how you get totally flooded of work only when the best things on the internet is happening. Last year was the same thing, got a lot of stuff to do just when the dominance war started... and this year that the war is massive, probably will happen the same thing :(, but i will do a model for it. FOR FREEEED! Long life cgchat.

Anyway, back to the hardcore modelling... i started to work on the body geometry, will work a few more hours b4 go to bed, but i thought i could post an image of it.
here u go.

02 February 2007, 01:13 AM
Worked more on the upper part of the body, hope to do the bottom part tomorow, and then breakup the symetry and start to model small details, like veins and such.
im going for the kalibos with left hand version. i think the 2nd hand will help me when i pose the model.
Anyway, hope u guys like so far, the fur will really bring the character to life i think.
nom im out to bed.

02 February 2007, 06:58 PM
Allright, when your thread gets to the scond page, is when you realize you need to update it more often :P.
Anyway, i have worked a litle more on him, and i think the modelling is done, still hv to do some bump or displace maps.. add fur and hair ( still in doubt if i should model the hair or use a hair pluggin, afterall this is a modelling contest ).
Now its time to rigg this big baby, and since this is the most complex model i hv modeled to date, im planning to spend some time on the rigg... im having some ideas that i want to try on him, so i dont think i will have this peace done as i wished for the deadline but im learning alot with it :D.
anyway, here is the model

02 February 2007, 12:56 PM
Hey Andre

I think youve done a good job there and I'm glad you decided to persevere and finish the model do you think you will get time to add some quick textures or are you leaving it at that?

Any chance of some close-ups of the smoothed version?

02 February 2007, 02:04 PM
Hey cameo, long time i dont see you on this forum.
Yeah i can upload some close ups images later tonight, about the color maps, im planning to do them but it will depends on how long the rigg will take me, max keeps crashing at the moment, and still hv a looooong way to go.. the uvs are open just need to paint them on photoshop and work some shaders, but that will be probably the last thing i will do, since the lightings will affect alot the overall look.
Will start to build his throne tonight, so i dont get sick and bored of making a rigg.
thnx for the coment, missed ya budy.

02 February 2007, 08:56 PM
Alright, got him rigged, it still hv some problems, specially on the shoulders and the rib cage area, but it will hv to do for the comp. I did a facial setup aswell ( it was my first and that took a long while to learn how to do ). This is one of the poses i used to test to see how the mesh was deforming, but i kinda liked it and might keep it as my final pose... will add wis whip in his right hand, and will do some small details for the base.
Will start painting some maps now, would love to try to use mental ray on this, but since the deadline is so close, i dont think i can learn it in time, probably the scanline will hv to do.
i did some tests with the fur pluggin that comes with max, and i liked the end result... the problem is how heavy it will be for my poor laptop, will leave that for the end.
ok, here it is the model rigged, i think i will finish by the deadline :)

02 February 2007, 10:57 PM
Here is the closeup as i promissed a few days ago, sorry for the delay. as u can see still needs the eye balls, and teeth

02 February 2007, 04:09 PM
This is almost my last wip image, still needs to do the base for the model, and rethink the light setup, not sure if its good or not the way it is right now
Did a basic texture painting, could hv being better, but deadline is coming really fast now.
from tomorrow i plan to do an animation with the model.
anyway, would love to hear what you think, and what i could change b4 delivering the model.

02 February 2007, 11:42 PM
Alright, i will call it done, now i will start to animate him, hopefully will hv something by sunday on my whip thread.
This is my second time participating on the hardcore modelling, and again i had alot of fun doing it, i hope if time allows me, to participate often. This project made me learn a buch of new things, and if i had more time the model could hv being better.
I started this contest with an idea, and by alot of restrictions i had to adapt the original idea in order to participate on the contest... there was a time that i almost drop off, if not by the supporting words of you guys i would hv droped, im glad i didnt.
The modeling part was fun, specially cuz i wanted to make it all max, the rigg was a nightmare and i learned aloooot with it, the texture was a really rush as i started it yesterday night and had to finish it soon ( thats the reason of the poor background aswell ).
I cant predict how many hours i spent on this, cuz i almost droped it off and started a new model ( the hig poly one ) as u can see on my wip thread, also a big part of the contest was researching how i could do his rigg, but if i would guess, i would say 60 hours.
This contest has alot of talented ppl, and i hope to see all of them again on the next ones.
enouth talk.
Andre Kling David

Beauty High Res (
Beauty shot

Ortho views ( sorry for not making a botton one, the base would block everything )


03 March 2007, 12:14 AM
good. very very good.

03 March 2007, 07:49 AM
Hi guys, finally the turntable finished rendering, does anybody knows where i can host the video? atenciously

03 March 2007, 12:44 PM
nice work. try photobucket...or utube..there's loads of places..

03 March 2007, 07:50 PM
Ok as i promssed, here ( is the turntable video of calibos

03 March 2007, 04:18 AM
hey sorry for being so late, i thought this contest wasnt going to be over for a bit longer. anyways, here is the hydra. nowhere near finished and rendered by my buddy jml. im not going to be taking home any awards but i wanted to throw my tribute to ray. cya!




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