View Full Version : Question about game engines.


DaFuture
01 January 2007, 09:28 AM
I was just wondering, is there a game engine that I could use to put together games easily without much coding? Something that will also allow me to import my own 3D content. I just started learning programming so until I can actually program on a AAA level I basically just want to practice with something easy. After much research, I came across too many that claim to be easy to use. So far, the A6 Engine seems the easiest but hadn't heard enough good things to check it out. I just want a little more opinions before I choose. If anyone can help it would be greatly appreciated.

Ian Jones
01 January 2007, 01:23 PM
tried the ogre engine? if u are having heaps of trouble, perhaps take a step back and create a 2d game first. Try something like actionscript, or python with pygame.

UrbanFuturistic
01 January 2007, 02:24 PM
If you don't mind using a commercial solution, the Torque Game Engine (http://www.garagegames.com/) seems to be quite popular. It's effectively $250 for the engine+builder, although if you want to produce Linux games it's a tad useless.

nurcc
01 January 2007, 10:07 PM
Another common option is to take an existing game, and mod it. This has the advantage that you start with something working, and can change it gradually.

DaFuture
01 January 2007, 12:48 AM
Thanks guys! I haven't heard of the ORGE engine. I'll check it out. I have heard of Torque and been looking at it closely. I just want to hear other options before I choose. Hey nurcc, that seems like a good way to get familiar with putting a game together. What existing games can I use? What if I want to make a game like GTA or a sports title like Madden or NBA Live? I don't believe I could mod EA's games so what could I use? Thanks again for the help.

gameboy
01 January 2007, 02:00 PM
It probably doesn't get any easier than FPS Creator, (http://www.fpscreator.com/) (check out this (http://files.thegamecreators.com/newsletter/TGC_8800.zip) video to see what they're working on now) but it may not be flexible enough for what you want. However, there is no need to code anything using their system.

A couple of promising XNA-based engines to keep a watch out for: XNA Magic (http://xnamagic.com/), Visual3D.NET (http://www.visual3d.net/Home/tabid/36/Default.aspx).

taz20
01 January 2007, 08:31 PM
Have you seen the Beyond Virtual engine: http://www.beyondvirtual.com/sitenew/

Its a bit light on documentation, but thats gradually changing with a series of dev kits based on a shoot em up project they are working at the moment.
Its got a good workflow as far as bringing your own models into the engine's basic templates - no need to mess about with proprietry formats. Might be useful to you.

nurcc
01 January 2007, 12:23 AM
So, perhaps the most-modded game ever is Quake1. It's been turned into a 2.5D platformer, pacman, a racing game, tank game, etc, etc. Besides the game logic, all of the source code is available for Quake 1, 2, and maybe 3 now? I don't really keep up with it.

GTA has some modding ability, check out the wiki (http://www.gtamodding.com/index.php?title=Main_Page).
It looks like it's mostly scripting missions, etc.

Unreal Tournament has some very full-featured modding capabilities.

Halflife is also good. Counter-strike was started as a mod to Halflife 1.


I started with Quake1 and QuakeC. There's still a lot of information out there about how to get started with it.

yuriythebest
01 January 2007, 02:10 PM
tried the ogre engine? if u are having heaps of trouble, perhaps take a step back and create a 2d game first. Try something like actionscript, or python with pygame.

right on! ogre is probably the best thing out there. It's not a games engine, it's a graphics engine, and you can add the physics, sound, a.i, gui, flash modules of your choice- there are several of each. Additionally some really cool stuff is going on right now- a voxel-based addon is being created, which allows for fully destructible environments, and even a wii-sticks addon, a demo is even available that allows wii-sticks/wii mote for pc! Has exporters for all major 3d tools like maya/max/belender/etc, for max the tool includes even real time preview from whithin max, so you know 100% what it'll look like in ogre. Made a game in ogre:
Ogre Forums :: View topic - asteroidWars- RELEASED! (http://www.ogre3d.org/phpBB2/viewtopic.php?t=27326)

Ian Jones
01 January 2007, 03:17 AM
yeh my bad... ogre isn't a full game engine, just a full graphics engine.

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