View Full Version : Question about game engines.

01-11-2007, 09:28 AM
I was just wondering, is there a game engine that I could use to put together games easily without much coding? Something that will also allow me to import my own 3D content. I just started learning programming so until I can actually program on a AAA level I basically just want to practice with something easy. After much research, I came across too many that claim to be easy to use. So far, the A6 Engine seems the easiest but hadn't heard enough good things to check it out. I just want a little more opinions before I choose. If anyone can help it would be greatly appreciated.

Ian Jones
01-11-2007, 01:23 PM
tried the ogre engine? if u are having heaps of trouble, perhaps take a step back and create a 2d game first. Try something like actionscript, or python with pygame.

01-11-2007, 02:24 PM
If you don't mind using a commercial solution, the Torque Game Engine ( seems to be quite popular. It's effectively $250 for the engine+builder, although if you want to produce Linux games it's a tad useless.

01-11-2007, 10:07 PM
Another common option is to take an existing game, and mod it. This has the advantage that you start with something working, and can change it gradually.

01-12-2007, 12:48 AM
Thanks guys! I haven't heard of the ORGE engine. I'll check it out. I have heard of Torque and been looking at it closely. I just want to hear other options before I choose. Hey nurcc, that seems like a good way to get familiar with putting a game together. What existing games can I use? What if I want to make a game like GTA or a sports title like Madden or NBA Live? I don't believe I could mod EA's games so what could I use? Thanks again for the help.

01-12-2007, 02:00 PM
It probably doesn't get any easier than FPS Creator, ( (check out this ( video to see what they're working on now) but it may not be flexible enough for what you want. However, there is no need to code anything using their system.

A couple of promising XNA-based engines to keep a watch out for: XNA Magic (, Visual3D.NET (

01-12-2007, 08:31 PM
Have you seen the Beyond Virtual engine:

Its a bit light on documentation, but thats gradually changing with a series of dev kits based on a shoot em up project they are working at the moment.
Its got a good workflow as far as bringing your own models into the engine's basic templates - no need to mess about with proprietry formats. Might be useful to you.

01-13-2007, 12:23 AM
So, perhaps the most-modded game ever is Quake1. It's been turned into a 2.5D platformer, pacman, a racing game, tank game, etc, etc. Besides the game logic, all of the source code is available for Quake 1, 2, and maybe 3 now? I don't really keep up with it.

GTA has some modding ability, check out the wiki (
It looks like it's mostly scripting missions, etc.

Unreal Tournament has some very full-featured modding capabilities.

Halflife is also good. Counter-strike was started as a mod to Halflife 1.

I started with Quake1 and QuakeC. There's still a lot of information out there about how to get started with it.

01-13-2007, 02:10 PM
tried the ogre engine? if u are having heaps of trouble, perhaps take a step back and create a 2d game first. Try something like actionscript, or python with pygame.

right on! ogre is probably the best thing out there. It's not a games engine, it's a graphics engine, and you can add the physics, sound, a.i, gui, flash modules of your choice- there are several of each. Additionally some really cool stuff is going on right now- a voxel-based addon is being created, which allows for fully destructible environments, and even a wii-sticks addon, a demo is even available that allows wii-sticks/wii mote for pc! Has exporters for all major 3d tools like maya/max/belender/etc, for max the tool includes even real time preview from whithin max, so you know 100% what it'll look like in ogre. Made a game in ogre:
Ogre Forums :: View topic - asteroidWars- RELEASED! (

Ian Jones
01-14-2007, 03:17 AM
yeh my bad... ogre isn't a full game engine, just a full graphics engine.

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